private protected virtual ReadOnlyNodeStateDictionary BuildChildrenStateTable(ReadOnlyBrowseContext browseContext) { IReadOnlyNodeState State = browseContext.State; ReadOnlyInnerReadOnlyDictionary <string> InnerTable = State.InnerTable; ReadOnlyIndexCollectionReadOnlyList IndexCollectionList = browseContext.IndexCollectionList; ReadOnlyNodeStateDictionary ChildStateTable = CreateChildStateTable(); foreach (IReadOnlyIndexCollection <IReadOnlyBrowsingChildIndex> NodeIndexCollection in IndexCollectionList) { // List of indexes for this property (one for placeholder and optional node, several for lists and block lists) IReadOnlyList <IReadOnlyBrowsingChildIndex> NodeIndexList = NodeIndexCollection.NodeIndexList; string PropertyName = NodeIndexCollection.PropertyName; Debug.Assert(InnerTable.ContainsKey(PropertyName)); IReadOnlyInner <IReadOnlyBrowsingChildIndex> Inner = (IReadOnlyInner <IReadOnlyBrowsingChildIndex>)InnerTable[PropertyName]; for (int i = 0; i < NodeIndexList.Count; i++) { IReadOnlyBrowsingChildIndex ChildIndex = NodeIndexList[i]; // If the inner is that of a block list, and the index is for the first node in the block, add block-specific states if (Inner is IReadOnlyBlockListInner <IReadOnlyBrowsingBlockNodeIndex> AsBlockListInner && ChildIndex is IReadOnlyBrowsingNewBlockNodeIndex AsNewBlockIndex) { IReadOnlyBlockState BlockState = AsBlockListInner.InitNewBlock(AsNewBlockIndex); ((IReadOnlyBlockState <IReadOnlyInner <IReadOnlyBrowsingChildIndex> >)BlockState).InitBlockState(); Stats.BlockCount++; IReadOnlyBrowsingPatternIndex PatternIndex = BlockState.PatternIndex; IReadOnlyPatternState PatternState = BlockState.PatternState; AddState(PatternIndex, PatternState); Stats.PlaceholderNodeCount++; IReadOnlyBrowsingSourceIndex SourceIndex = BlockState.SourceIndex; IReadOnlySourceState SourceState = BlockState.SourceState; AddState(SourceIndex, SourceState); Stats.PlaceholderNodeCount++; ChildIndex = AsNewBlockIndex.ToExistingBlockIndex(); } IReadOnlyNodeState ChildState = BuildChildState(Inner, ChildIndex); ChildStateTable.Add(NodeIndexList[i], ChildState); } } return(ChildStateTable); }
private protected virtual void BuildChildrenStates(ReadOnlyBrowseContext browseContext, ReadOnlyNodeStateDictionary childrenStateTable) { IReadOnlyNodeState State = browseContext.State; ReadOnlyInnerReadOnlyDictionary <string> InnerTable = State.InnerTable; ReadOnlyIndexCollectionReadOnlyList IndexCollectionList = browseContext.IndexCollectionList; // Build states for children in the order they have been reported when browsing the parent state foreach (IReadOnlyIndexCollection <IReadOnlyBrowsingChildIndex> NodeIndexCollection in IndexCollectionList) { IReadOnlyList <IReadOnlyBrowsingChildIndex> NodeIndexList = NodeIndexCollection.NodeIndexList; string PropertyName = NodeIndexCollection.PropertyName; IReadOnlyInner <IReadOnlyBrowsingChildIndex> Inner = (IReadOnlyInner <IReadOnlyBrowsingChildIndex>)InnerTable[PropertyName]; for (int i = 0; i < NodeIndexList.Count; i++) { IReadOnlyBrowsingChildIndex ChildNodeIndex = NodeIndexList[i]; IReadOnlyNodeState ChildState = childrenStateTable[ChildNodeIndex]; BuildStateTable(Inner, browseContext, ChildState.ParentIndex, ChildState); } } }
/// <inheritdoc/> public override IReadOnlyNodeState InitChildState(IReadOnlyBrowsingChildIndex nodeIndex) { Debug.Assert(nodeIndex is IReadOnlyBrowsingPlaceholderNodeIndex); return(InitChildState((IReadOnlyBrowsingPlaceholderNodeIndex)nodeIndex)); }
/// <inheritdoc/> public override IReadOnlyNodeState InitChildState(IReadOnlyBrowsingChildIndex nodeIndex) { return(InitChildState(nodeIndex)); }
/// <summary> /// Initializes a newly created state for a node in the inner. /// </summary> /// <param name="nodeIndex">Index of the node.</param> /// <returns>The created node state.</returns> public abstract IReadOnlyNodeState InitChildState(IReadOnlyBrowsingChildIndex nodeIndex);
/// <inheritdoc/> public override IReadOnlyNodeState InitChildState(IReadOnlyBrowsingChildIndex nodeIndex) { Debug.Assert(nodeIndex is IReadOnlyBrowsingExistingBlockNodeIndex); return(InitChildState((IReadOnlyBrowsingExistingBlockNodeIndex)nodeIndex)); }
private protected virtual IReadOnlyNodeState BuildChildState(IReadOnlyInner <IReadOnlyBrowsingChildIndex> inner, IReadOnlyBrowsingChildIndex nodeIndex) { IReadOnlyNodeState ChildState = inner.InitChildState(nodeIndex); AddState(nodeIndex, ChildState); // For debugging: count nodes according to their type if (inner is IReadOnlyOptionalInner <IReadOnlyBrowsingOptionalNodeIndex> AsOptionalInner) { Stats.OptionalNodeCount++; if (AsOptionalInner.IsAssigned) { Stats.AssignedOptionalNodeCount++; } } else { Stats.PlaceholderNodeCount++; } return(ChildState); }