private void Awake() { agent = agentCube; F_Btn.onClick.AddListener(() => ChangeKeyCode(KeyType.F)); B_Btn.onClick.AddListener(() => ChangeKeyCode(KeyType.B)); L_Btn.onClick.AddListener(() => ChangeKeyCode(KeyType.L)); R_Btn.onClick.AddListener(() => ChangeKeyCode(KeyType.R)); undoBtn.onClick.AddListener(Undo); redoBtn.onClick.AddListener(Redo); cubeBtn.onClick.AddListener(() => agent = agentCube); sphereBtn.onClick.AddListener(() => agent = agentSphere); UndoStack.ObserveCountChanged().Subscribe(x => undoBtn.interactable = x > 0 ? true : false); UndoStack.ObserveRemove().Subscribe(x => RedoStack.Add(x.Value)); RedoStack.ObserveCountChanged().Subscribe(x => redoBtn.interactable = x > 0 ? true : false); RedoStack.ObserveRemove().Subscribe(x => UndoStack.Add(x.Value)); commandIndex.TakeUntilDestroy(gameObject).Subscribe(x => { if (x > -1) { commandImagesDic[x].color = Color.red; } }); }
public BaseInputModule() { Constraints = new ReactiveCollection <IInputConstraint>(); Constraints.ObserveCountChanged() .Subscribe(count => Debug.Log(count)); }