private void IncrementGameClock(GameClock gameClock, TimeSpan elapsed) { // Rather than have every game increment time in the same sequence - add some variability var variableTime = TimeSpan.FromMilliseconds(_random.Any(-(int)elapsed.TotalMilliseconds, (int)elapsed.TotalMilliseconds)); // Add more variable time, if it is above 0 var gameElapsed = elapsed + (variableTime > TimeSpan.Zero ? variableTime : TimeSpan.Zero); // var newClockTime = gameClock.Time - gameElapsed; // Ensure the clock is rounded to the nearest tenth of a second newClockTime = newClockTime.RoundToNearest(TimeSpan.FromMilliseconds(100)); // Check if time has expired for the current quarter if (newClockTime > TimeSpan.Zero) { gameClock.Time = newClockTime; } else { // if (gameClock.Quarter >= GameClock.NumberOfQuarters) { // Game is over gameClock.Time = TimeSpan.Zero; return; } gameClock.Quarter++; gameClock.Time = GameClock.TimeEachQuarter + newClockTime; // In this case, new time is negative } }
public void Any() { var listR = new List <int>(); for (int i = 0; i < 500; i++) { listR.Add(_random.Any()); } foreach (var i in listR) { Assert.Greater(i, 0); } }
public void JsonCloneAnyObject() { var myObject = new MyPlainObject { Id = Guid.NewGuid(), Name = _random.AnyString(8), Timestamp = DateTime.UtcNow, Value = _random.Any(), DataBlock = _random.AnyBytes(128), }; var clonedObject = myObject.JsonClone(); Assert.IsFalse(ReferenceEquals(myObject, clonedObject)); Assert.AreEqual(myObject.Id, clonedObject.Id); Assert.AreEqual(myObject.Name, clonedObject.Name); Assert.AreEqual(myObject.Timestamp, clonedObject.Timestamp); Assert.AreEqual(myObject.Value, clonedObject.Value); Assert.AreEqual(myObject.DataBlock, clonedObject.DataBlock); }
public void Test() { var testObject = new SimpleJsonObject { Name = _random.AnyString(6), Number = _random.Any(), }; for (int i = 0; i < _random.Any(2, 7); i++) { var childObject = new SimpleChildJsonObject { Name = _random.AnyString(6), Number = _random.Any(), }; testObject.Children.Add(childObject); } var memoryStream = new MemoryStream(); // Serialize the object using (var writer = JSON.GetWriter(memoryStream)) { testObject.ToJson(writer); } Assert.Greater(memoryStream.Position, 0); memoryStream.Position = 0; // Deserialize back into the original object var simpleJsonObjectResponse = new SimpleJsonObject(); using (var reader = JSON.GetReader(memoryStream)) { reader.Read(); simpleJsonObjectResponse.FromJson(reader); } }
public T GetRandom <T>() where T : class { var allItems = GetAll <T>().ToList().AsReadOnly(); return(_random.Any(allItems)); }