public GameDbContextSeedService( GameDbContext context, IQueueSenderService messageQueue) { this.context = context; this.messageQueue = messageQueue; }
public CreateGameCommandHandler( IDataService context, IQueueSenderService queue) { this.context = context; this.queue = queue; }
public AuthService( UserDbContext userDatabase, MessageDbContext messageDatabase, IQueueSenderService queueSender) { this.userDatabase = userDatabase; this.messageDatabase = messageDatabase; this.queueSender = queueSender; }
public UserDbContextSeedService( UserDbContext context, IAuthService authService, IQueueSenderService messageQueue) { this.context = context; this.authService = authService; this.messageQueue = messageQueue; }
public BrokerHostedService( IConfiguration configuration, IQueueSenderService queueService, ILogger <BrokerHostedService> logger) { this.connectionString = configuration.GetConnectionString("Messages"); this.logger = logger; this.queueService = queueService; }
public CreateOrderCommandHandler( IMediator mediator, IDateTimeService dateTime, IDataService context, IQueueSenderService queue, ICurrentUserService currentUser) { this.mediator = mediator; this.dateTime = dateTime; this.context = context; this.queue = queue; this.currentUser = currentUser; }
public QueueSenderController(IQueueSenderService queueSenderService, UserManager <User> userManager) { _queueSenderService = queueSenderService; _userManager = userManager; }