internal CompositeActionVisualizer(CompositeAction action, IQualifierVisualizer parent) : base(action, parent) { this._actions = new List <ActionVisualizer>(action.actions.Count); for (int i = 0; i < action.actions.Count; i++) { IAction item = action.actions[i]; CompositeAction compositeAction = item as CompositeAction; if (compositeAction == null) { this._actions.Add(new ActionVisualizer(item, parent)); } else { this._actions.Add(new CompositeActionVisualizer(compositeAction, parent)); } } SelectorAction selectorAction = action.connectorAction as SelectorAction; AILinkAction aILinkAction = action.connectorAction as AILinkAction; if (selectorAction != null) { this._connectorAction = new SelectorActionVisualizer(selectorAction, parent); return; } if (aILinkAction != null) { this._connectorAction = new AILinkActionVisualizer(aILinkAction, parent); } }
internal CompositeActionVisualizer(CompositeAction action, IQualifierVisualizer parent) : base(action, parent) { _actions = new List <ActionVisualizer>(action.actions.Count); foreach (var a in action.actions) { var ca = a as CompositeAction; if (ca != null) { _actions.Add(new CompositeActionVisualizer(ca, parent)); } else { _actions.Add(new ActionVisualizer(a, parent)); } } var sa = action.connectorAction as SelectorAction; var la = action.connectorAction as AILinkAction; if (sa != null) { _connectorAction = new SelectorActionVisualizer(sa, parent); } else if (la != null) { _connectorAction = new AILinkActionVisualizer(la, parent); } }
internal static BreakpointConditionWindow Open(Vector2 screenPosition, IQualifierVisualizer qv) { var host = EditorWindow.focusedWindow; var win = EditorWindow.GetWindow <BreakpointConditionWindow>(true, "Breakpoint Condition", false); win.Init(screenPosition, qv, host); win.Show(); win.Focus(); return(win); }
public override IQualifier Select(IAIContext context, IList <IQualifier> qualifiers, IDefaultQualifier defaultQualifier) { this.lastSelectedQualifier = this._selector.Select(context, qualifiers, defaultQualifier); IQualifierVisualizer qualifierVisualizer = this.lastSelectedQualifier as IQualifierVisualizer; if (qualifierVisualizer != null && qualifierVisualizer.isBreakPoint) { if (qualifierVisualizer.breakpointCondition == null) { qualifierVisualizer.breakPointHit = true; } else { qualifierVisualizer.breakPointHit = qualifierVisualizer.breakpointCondition.Evaluate(qualifierVisualizer.lastScore); } } return(this.lastSelectedQualifier); }
internal IQualifierVisualizer FindQualifierVisualizer(IQualifier target) { int count = this._selectorVisualizers.Count; for (int i = 0; i < count; i++) { SelectorVisualizer item = this._selectorVisualizers[i]; int num = item.qualifiers.Count; for (int j = 0; j < num; j++) { IQualifierVisualizer qualifierVisualizer = (IQualifierVisualizer)item.qualifiers[j]; if (qualifierVisualizer.qualifier == target) { return(qualifierVisualizer); } } } return(null); }
private void Init(Vector2 screenPosition, IQualifierVisualizer qv, EditorWindow host) { this.minSize = new Vector2(210f, 50f); this.maxSize = new Vector2(230f, 80f); var winRect = this.position; winRect.size = new Vector2(220f, 60f); this.position = PopupConstraints.GetValidPosition(winRect, screenPosition, host); _qv = qv; _condition = new BreakpointCondition(); var current = qv.breakpointCondition; if (current != null) { _condition.compareOperator = current.compareOperator; _condition.scoreThreshold = current.scoreThreshold; } }
internal ActionRequiresTerminationVisualizer(IAction action, IQualifierVisualizer parent) : base(action, parent) { this._action = (IRequireTermination)action; }
internal ActionVisualizer(IAction action, IQualifierVisualizer parent) { this._action = action; this._parent = parent; }
internal SelectorActionVisualizer(SelectorAction action, IQualifierVisualizer parent) : base(action, parent) { }
internal ConnectorActionVisualizer(IAction action, IQualifierVisualizer parent) : base(action, parent) { }
internal AILinkActionVisualizer(AILinkAction action, IQualifierVisualizer parent) : base(action, parent) { }