public PvZGrowList(Game game, float elemWidth, float elemPadding, UIControlManager uiManager, IPvZGameCurrency currSys, IPvZGameGrow gg) : base(game) { this.ElementWidth = elemWidth; this.spritePlayer = ((SCSServices)game.Services.GetService(typeof(SCSServices))).SpritePlayer; this.uiManager = uiManager; this.currencySystem = currSys; this.gameGrow = gg; }
private void InitGamePlay() { PZObjectManager.Instance.RemoveAllObject(); this.dispatcher = DefaultGestureHandlingFactory.Instance.CreateDispatcher(); gm.AddDispatcher(this.dispatcher); this.uiControlManager = new UIControlManager(this.Game, DefaultGestureHandlingFactory.Instance); gm.AddDispatcher(this.uiControlManager); this.Components.Add(this.uiControlManager); // // Sun system _sunSystem = new PvZSunSystem(this.Game, 50, this.dispatcher); SCSServices.Instance.Game.Services.RemoveService(typeof(PvZSunSystem)); SCSServices.Instance.Game.Services.AddService(typeof(PvZSunSystem), _sunSystem); this.Components.Add(_sunSystem); this.gameGrow = new PvZGameGrow(this.gameBoard); var chooseSys = new PvZChooseSystem(this.Game, this.growSystem.ButtonFactoryBank, this.uiControlManager, _sunSystem, level.NumberOfPlants); chooseSys.Initialize(); chooseSys.OnCameOut += this.OnChooseSystemCompleted; this.Components.Add(chooseSys); chooseSys.ComeIn(); }
public PvZGrowSystem(Game game, IPvZGameGrow gameGrow) { this.game = game; this.shadowFB = new PvZPlantShadowFactoryBank(this.game, gameGrow); this.buttonFB = new PvZGrowButtonFactoryBank(this.shadowFB); }
public PvZGrowList MakeGrowList(IPvZGameGrow gameGrow) { var growList = new PvZGrowList(this.Game, this.chosenList.ElementWidth, this.chosenList.ElemPad, this.uiManager, _currency, gameGrow); growList.Canvas.Bound.Alter(this.chosenList.Canvas.Bound); growList.Canvas.Content.Alter(this.chosenList.Canvas.Content); growList.Background = this.chosenList.Background; foreach (var button in this.chosenList.ChooseButtons) { growList.AddGrowButton(this.buttonFB[button.Name].CreateButton(this.Game)); } return growList; }