public void DrawUI(IPuzzleUI ui) { ui.BeginUI(); ui.SetColor(m_Color); ui.DrawRectangle(0, 0, 110, 200); ui.DrawText(20, 20, "hello"); ui.EndUI(); }
public void DrawUI(IPuzzleUI ui) { ui.BeginUI(); ui.SetColor(this.m_Color); ui.DrawRectangle(0, 0, 110, 200); ui.DrawText(20, 20, "hello"); ui.EndUI(); }
public void DrawUI(IPuzzleUI ui) { ui.BeginUI(); ui.DrawText(300, 600, victories.ToString()); foreach (var Tile in TileList) { Tile.Draw(ui); } ui.EndUI(); }
public void DrawUI(IPuzzleUI ui) { ui.BeginUI(); //ui.DrawText(300, 600, victories.ToString()); foreach (var tile in this.TileList) tile.Draw(ui); ui.EndUI(); }
public void DrawUI(IPuzzleUI ui) { ui.BeginUI(); ui.DrawText(300, 600, "0"); foreach (var tile in this.TileList) tile.Draw(ui); ui.EndUI(); }