void CreatePlayer() { IPlayer player = ClientGlobal.Instance().MainPlayer; if (player != null) { int job = player.GetProp((int)PlayerProp.Job); int sex = player.GetProp((int)PlayerProp.Sex); int index = 0; EntityViewProp[] propList = new EntityViewProp[(int)Client.EquipPos.EquipPos_Max]; propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Body, 0); propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Weapon, (int)0); //propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Wing, (int)0); mainPlayer = HomeScene.Instance.AddPuppet(player.GetName(), job, sex, propList, true); if (mainPlayer != null && HomePlayerPos.Count == 2) { mainPlayer.SendMessage(EntityMessage.EntityCommand_SetPos, new Vector3(HomePlayerPos[0], 0f, -HomePlayerPos[1])); } } }