public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(BlockToHold); stream.WriteByte((byte)PreventChange); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(BlockType); stream.WriteByte((byte)AllowPlacement); stream.WriteByte((byte)AllowDeletion); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteSByte(PlayerID); stream.WriteByte(Yaw); stream.WriteByte(Pitch); return(this); }
public IPacket WritePacket(IProtocolStream stream) { Coordinates.ToStreamShort(stream); stream.WriteByte((byte)Mode); stream.WriteByte(BlockType); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(PlayerID); Position.ToStreamShort(stream); stream.WriteByte(Yaw); stream.WriteByte(Pitch); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteSByte(PlayerID); ChangeLocation.ToStreamSByte(stream); stream.WriteByte(Yaw); stream.WriteByte(Pitch); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(ProtocolVersion); stream.WriteString(Username); stream.WriteString(VerificationKey); stream.WriteByte(UnUsed); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteString(TextureURL); stream.WriteByte(SideBlock); stream.WriteByte(EdgeBlock); stream.WriteShort(SideLevel); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(ProtocolVersion); stream.WriteString(ServerName); stream.WriteString(ServerMOTD); stream.WriteByte((byte)UserType); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteSByte(PlayerID); Coordinates.ToStreamShort(stream); stream.WriteByte(Yaw); stream.WriteByte(Pitch); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte((byte)Flying); stream.WriteByte((byte)NoClip); stream.WriteByte((byte)Speeding); stream.WriteByte((byte)SpawnControl); stream.WriteByte((byte)ThirdPersonView); stream.WriteShort(JumpHeight); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(EntityID); stream.WriteString(InGameName); stream.WriteString(SkinName); Spawn.ToStreamShort(stream); stream.WriteByte(SpawnYaw); stream.WriteByte(SpawnPitch); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte((byte)Button); stream.WriteByte((byte)Action); stream.WriteShort(Yaw); stream.WriteShort(Pitch); stream.WriteByte(TargetEntityID); TargetBlockLocation.ToStreamShort(stream); stream.WriteByte((byte)TargetBlockFace); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(UnUsed); stream.WriteString(Message); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(EntityID); stream.WriteString(ModelName); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteShort(ChunkLength); stream.WriteByteArray(ChunkData); stream.WriteByte(PercentComplete); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte((byte)Variable); stream.WriteShort(Red); stream.WriteShort(Green); stream.WriteShort(Blue); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteInt(ProtocolVersion); stream.WriteString(Username); stream.WriteLong(0); // Unused stream.WriteByte(0); // Unused return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteString(Label); stream.WriteString(Action); stream.WriteInt(KeyCode); stream.WriteByte((byte)KeyMods); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteShort(NameID); stream.WriteString(PlayerName); stream.WriteString(ListName); stream.WriteString(GroupName); stream.WriteByte(GroupRank); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(SelectionID); stream.WriteString(Label); StartLocation.ToStreamShort(stream); EndLocation.ToStreamShort(stream); stream.WriteShort(Red); stream.WriteShort(Green); stream.WriteShort(Blue); stream.WriteShort(Opacity); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte((byte)WeatherType); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(SupportLevel); return(this); }
public IPacket WritePacket(IProtocolStream stream) { stream.WriteByte(SelectionID); return(this); }