Example #1
0
        protected IPropertyIndexer GetBonusCategory(GameLiving target, int categoryid)
        {
            IPropertyIndexer bonuscat = null;

            switch (categoryid)
            {
            case (int)eBuffBonusCategory.BaseBuff:
                bonuscat = target.BaseBuffBonusCategory;
                break;

            case (int)eBuffBonusCategory.SpecBuff:
                bonuscat = target.SpecBuffBonusCategory;
                break;

            case (int)eBuffBonusCategory.Debuff:
                bonuscat = target.DebuffCategory;
                break;

            case (int)eBuffBonusCategory.Other:
                bonuscat = target.BuffBonusCategory4;
                break;

            default:
                if (log.IsErrorEnabled)
                {
                    log.Error("BonusCategory not found " + categoryid + "!");
                }
                break;
            }
            return(bonuscat);
        }
Example #2
0
        private void DisableEffect(GameSpellEffect effect)
        {
            if (m_concEffects[effect] == null)
            {
                return;                                            // already disabled
            }
            m_concEffects[effect] = null;
            IPropertyIndexer bonuscat = GetBonusCategory(effect.Owner, BonusCategory1);

            bonuscat[(int)Property1] -= (int)(Spell.Value * effect.Effectiveness);
        }