public virtual void Launch(GameVelocity velocity, double lifeTime, IProjectileDelegate @delegate) { this.startTime = GameTime.Time; this.isLaunched = true; this.lifeTime = lifeTime; this.Delegate = @delegate; if (this.PhysicsNode != null && this.PhysicsBody != null) { this.PhysicsBody.VelocityFactor = SCNVector3.One; this.PhysicsBody.AngularVelocityFactor = SCNVector3.One; this.PhysicsBody.Velocity = velocity.Vector; this.PhysicsNode.Name = "ball"; this.PhysicsNode.WorldPosition = velocity.Origin; this.PhysicsBody.ResetTransform(); } else { throw new System.Exception("Projectile not setup"); } }
public override void Launch(GameVelocity velocity, double lifeTime, IProjectileDelegate @delegate) { base.Launch(velocity, lifeTime, @delegate); this.AddTrail(); }