public override bool FormatOutput(IProcessorContext outgoing)
        {
            object source = outgoing.Source;
            if (source == null) return true;

            string output = source as string;
            if (output == null) return false;

            string mark = "-";
            if (output == null) return false;
            string buffer;

            if (output.Length == 10)
            {
                // 012-345-6789
                string buffer1 = output.Insert(6, mark);
                buffer = buffer1.Insert(3, mark);
            }
            else if (output.Length == 7)
            {
                // 012-3456
                buffer = output.Insert(3, mark);
            }
            else buffer = output;

            outgoing.Target = buffer;
            return true;
        }
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            UpdateDisasterPacket   updateDisasterPacket = (UpdateDisasterPacket)packet;
            ClientProcessorContext processorContext     = (ClientProcessorContext)context;

            processorContext.Client.DisasterManager.OnUpdateDisaster(updateDisasterPacket.CurrentTime);
        }
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            SessionDataPacket      sessionDataPacket = (SessionDataPacket)packet;
            ClientProcessorContext processorContext  = (ClientProcessorContext)context;

            processorContext.Client.OnSessionDataReceived(sessionDataPacket.SessionData);
        }
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            UpdateEnvironmentDataPacket updateEnvironmentDataPacket = (UpdateEnvironmentDataPacket)packet;
            ClientProcessorContext      processorContext            = (ClientProcessorContext)context;

            processorContext.Client.EnvironmentManager.OnUpdateEnvironmentData(updateEnvironmentDataPacket.Time, updateEnvironmentDataPacket.WindLevel, updateEnvironmentDataPacket.WindDirection);
        }
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            PlayerDisconnectedPacket playerDisconnectedPacket = (PlayerDisconnectedPacket)packet;
            ClientProcessorContext   processorContext         = (ClientProcessorContext)context;

            if (processorContext.Client.LocalPlayer.HasValue)
            {
                if (processorContext.Client.LocalPlayer.Value.Id != playerDisconnectedPacket.PlayerId)
                {
                    Player player = processorContext.Client.PlayerManager.GetPlayer(playerDisconnectedPacket.PlayerId);
                    string reason = DisconnectReasonUtils.ReasonToString(playerDisconnectedPacket.Reason);
                    MessageLog.Show($"Player {player.Name} left the game: {reason}", null, MessageLogFlags.MessageSoundNormal);
                }

                if (processorContext.Client.LocalPlayer.Value.Id == playerDisconnectedPacket.PlayerId)
                {
                    // The server has freed up resources associated with our player
                    // This may mean that we requested a disconnect
                    // or we're in for a big surprise
                    processorContext.Client.LocalPlayer = null;
                }
            }

            processorContext.Client.PlayerManager.OnPlayerRemoved(playerDisconnectedPacket.PlayerId);
        }
 public override void Parse(System.IO.TextReader reader, IProcessorContext context)
 {
     lock (_syncRoot)
     {
         context.Output.Write(_compiler.CompileString(reader.ReadToEnd()));
     }
 }
Example #7
0
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            CreateDisasterPacket   createDisasterPacket = (CreateDisasterPacket)packet;
            ClientProcessorContext processorContext     = (ClientProcessorContext)context;

            processorContext.Client.DisasterManager.OnCreateDisaster(createDisasterPacket.Disaster);
        }
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            TimeScaleUpdatePacket  timeScaleUpdatedPacket = (TimeScaleUpdatePacket)packet;
            ClientProcessorContext processorContext       = (ClientProcessorContext)context;

            processorContext.Client.TimeManager.OnTimeScaleUpdated(timeScaleUpdatedPacket.TimeScale, timeScaleUpdatedPacket.IsPaused);
        }
        public virtual bool ExecuteFormat(IProcessorContext context)
        {
            bool okay = false;
            string id = context.FieldKey;
            object source = context.Source;
            IFieldTable table = context.FieldTable;
            IFieldContext fieldContext = table.GetFieldContext(id); // Enforces Strict

            if ((fieldContext == null))
            {
                if (source == null)
                    context.Target = null;
                else okay = FormatOutput(context);
                return okay;
            }

            IProcessor processor = fieldContext.Processor;
            if (processor == null)
                okay = FormatOutput(context);
            else
            {
                okay = processor.FormatOutput(context);
            }
            return okay;
        }
        public StringResourceIdProcessingStep(
            IProcessorContext context,
            [ContextGet(ProcessorContextKeys.MessageParameters)] IDictionary <string, string> parameters)
        {
            var resourceId = parameters[ProcessorContextKeys.ResourceId];

            context.Set(resourceId, ProcessorContextKeys.ResourceId);
        }
Example #11
0
        public override Task InitializeInstructionAsync(IProcessorContext context, params string[] parameters)
        {
            foreach (var file in Directory.EnumerateFiles(context.OutputDirectory, parameters.First(), SearchOption.AllDirectories))
            {
                File.Delete(file);
            }

            return(Task.CompletedTask);
        }
        public GuidResourceIdProcessingStep(
            IProcessorContext context,
            [ContextGet(ProcessorContextKeys.MessageParameters)] IDictionary <string, string> parameters)
        {
            var resourceId = parameters[ProcessorContextKeys.ResourceId];
            var guid       = Guid.Parse(resourceId);

            context.Set(guid, ProcessorContextKeys.ResourceId);
        }
        public static bool TryGet(this IProcessorContext context, Type type, out object value)
        {
            if (context == null)
            {
                throw new ArgumentNullException("context");
            }
            var result = context.TryGet(type, out value, ProcessorContextKeys.Default);

            return(result);
        }
        public static bool TryReset <T>(this IProcessorContext context, string key)
        {
            if (context == null)
            {
                throw new ArgumentNullException("context");
            }
            var result = context.TryReset(typeof(T), key);

            return(result);
        }
Example #15
0
        public static TDao AsModifiedAuditable <TDao>(this TDao dao, IProcessorContext context)
            where TDao : AuditableDao
        {
            var userId  = context.Get <string>(ProcessorContextKeys.UserId);
            var utcTime = context.Get <DateTime>(ProcessorContextKeys.UTCTime);

            dao.ModifiedByUserId = userId;
            dao.ModificationDate = utcTime;

            return(dao);
        }
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            ServerProcessorContext processorContext = (ServerProcessorContext)context;
            PlayerManager          playerManager    = processorContext.Server.PlayerManager;
            ServerSettings         serverSettings   = processorContext.Server.Settings;

            SessionData       sessionData       = new SessionData(serverSettings.Name, serverSettings.PasswordProtected, playerManager.GetPlayerCount());
            SessionDataPacket sessionDataPacket = new SessionDataPacket(sessionData);

            processorContext.Server.SendPacketToPlayer(sessionDataPacket, sourcePlayerId);
        }
 public static void Reset(this IProcessorContext context, Type type, string key)
 {
     if (context == null)
     {
         throw new ArgumentNullException("context");
     }
     if (!context.TryReset(type, key))
     {
         throw new ArgumentOutOfRangeException("key", key, string.Format(Resources.KeyNotFoundForGivenType, key, type.FullName));
     }
 }
Example #18
0
 public override void Parse(TextReader reader, IProcessorContext context)
 {
     if (AssetPipeline.MinifyJs)
     {
         var compressor = new JavaScriptCompressor(reader.ReadToEnd());
         context.Output.Write(compressor.Compress());
     }
     else
     {
         context.Output.Write(reader.ReadToEnd());
     }
 }
Example #19
0
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            WorldDataPacket        worldDataPacket  = (WorldDataPacket)packet;
            ClientProcessorContext processorContext = (ClientProcessorContext)context;

            processorContext.Client.WorldStateManager.UpdateWorldData(worldDataPacket.World);

            Debug.Log("Informing the server that we've started loading the world data");
            ClientLoadingStartedPacket clientLoadingStartedPacket = new ClientLoadingStartedPacket();

            processorContext.Client.SendPacket(clientLoadingStartedPacket);
        }
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            PlayerDataUpdatedPacket playerDataUpdatedPacket = (PlayerDataUpdatedPacket)packet;
            ClientProcessorContext  processorContext        = (ClientProcessorContext)context;

            processorContext.Client.PlayerManager.OnPlayerUpdated(playerDataUpdatedPacket.PlayerId, playerDataUpdatedPacket.Player);
            if (playerDataUpdatedPacket.Player == processorContext.Client.LocalPlayer)
            {
                // Update the local client data
                processorContext.Client.LocalPlayer = playerDataUpdatedPacket.Player;
            }
        }
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            ServerProcessorContext processorContext = (ServerProcessorContext)context;
            PlayerManager          playerManager    = processorContext.Server.PlayerManager;

            if (!playerManager.PlayerExists(sourcePlayerId))
            {
                return; // what
            }
            Player player = playerManager.GetPlayer(sourcePlayerId);

            player.State = PlayerState.ConnectedLoadingData;
            playerManager.UpdatePlayer(player);
        }
        public static object Get(this IProcessorContext context, Type type, string key)
        {
            if (context == null)
            {
                throw new ArgumentNullException("context");
            }
            object value;

            if (!context.TryGet(type, out value, key))
            {
                throw new ArgumentOutOfRangeException("key", key, string.Format(Resources.KeyNotFoundForGivenType, key, type.FullName));
            }
            return(value);
        }
        public static bool TrySet <T>(this IProcessorContext context, T value, string key)
        {
            if (context == null)
            {
                throw new ArgumentNullException("context");
            }
            if (ReferenceEquals(value, null))
            {
                throw new ArgumentNullException("value");
            }
            var result = context.TrySet(typeof(T), value, key);

            return(result);
        }
 public static void Set(this IProcessorContext context, Type type, object value, string key)
 {
     if (context == null)
     {
         throw new ArgumentNullException("context");
     }
     if (value == null)
     {
         throw new ArgumentNullException("value");
     }
     if (!context.TrySet(type, value, key))
     {
         throw new ArgumentOutOfRangeException("key", key, string.Format(Resources.KeyAlreadySetForGivenType, key, type.FullName));
     }
 }
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            ServerProcessorContext processorContext = (ServerProcessorContext)context;
            WorldDataPacket        worldDataPacket  = (WorldDataPacket)packet;

            Player?simulationOwner = processorContext.Server.SimulationManager.GetSimulationOwner();

            if (simulationOwner == null || sourcePlayerId != simulationOwner.Value.Id)
            {
                //Deny request if client isn't the simulation owner
                return;
            }

            processorContext.Server.WorldStateManager.OnWorldDataReceived(worldDataPacket.World);
        }
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            ServerProcessorContext processorContext  = (ServerProcessorContext)context;
            SimulationManager      simulationManager = processorContext.Server.SimulationManager;
            DisasterManager        disasterManager   = processorContext.Server.DisasterManager;

            Player?simulationOwner = simulationManager.GetSimulationOwner();

            if (simulationOwner == null || sourcePlayerId != simulationOwner.Value.Id)
            {
                //Deny request if client isn't the simulation owner
                return;
            }

            disasterManager.EndDisaster();
        }
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            UpdateEnvironmentDataPacket updateEnvironmentDataPacket = (UpdateEnvironmentDataPacket)packet;
            ServerProcessorContext      processorContext            = (ServerProcessorContext)context;
            SimulationManager           simulationManager           = processorContext.Server.SimulationManager;
            EnvironmentManager          environmentManager          = processorContext.Server.EnvironmentManager;

            Player?simulationOwner = simulationManager.GetSimulationOwner();

            if (simulationOwner == null || sourcePlayerId != simulationOwner.Value.Id)
            {
                //Deny request if client isn't the simulation owner
                return;
            }

            environmentManager.UpdateEnvironmentData(updateEnvironmentDataPacket.Time, updateEnvironmentDataPacket.WindLevel, updateEnvironmentDataPacket.WindDirection);
        }
        public static bool TryGet <T>(this IProcessorContext context, out T value, string key)
        {
            if (context == null)
            {
                throw new ArgumentNullException("context");
            }
            object obj;
            var    result = context.TryGet(typeof(T), out obj, key);

            if (result && obj is T)
            {
                value = (T)obj;
                return(true);
            }
            value = default(T);
            return(result);
        }
 public override bool FormatOutput(IProcessorContext outgoing)
 {
     ProcessorCommand formatter = new FormatOutput();
     IList source = outgoing.Source as IList;
     foreach (IKeyValue row in source)
     {
         string key = Key;
         IRequestContext context = new RequestContext();
         context[key] = row.Value;
         context.FieldTable = outgoing.FieldTable;
         IProcessorContext _context = new ProcessorContext(key, context);
         formatter.ExecuteProcess(_context);
         row.Value = _context.Target;
     }
     outgoing.Target = outgoing.Source;
     return true;
 }
        public override bool ConvertInput(IProcessorContext incoming)
        {
            object source = incoming.Source;
            if (source == null) return true;

            string input = source as string;
            if (input == null) return false;

            char[] marks = {'-'};
            string[] splits = input.Split(marks);
            StringBuilder sb = new StringBuilder(input.Length);
            foreach (string s in splits)
            {
                sb.Append(s);
            }
            incoming.Target = sb.ToString();
            return true;
        }
Example #31
0
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            ServerProcessorContext    processorContext          = (ServerProcessorContext)context;
            AuthenticateRequestPacket authenticateRequestPacket = (AuthenticateRequestPacket)packet;
            ServerSettings            serverSettings            = processorContext.Server.Settings;
            PlayerManager             playerManager             = processorContext.Server.PlayerManager;
            SimulationManager         simulationManager         = processorContext.Server.SimulationManager;

            AuthenticatePacket authenticateResponsePacket;

            if (playerManager.PlayerExists(sourcePlayerId))
            {
                return; // Player already authenticated
            }
            // Will fail if the requested username contains disallowed characters/does not meet length requirements/etc.
            if (!playerManager.IsUsernameAllowed(authenticateRequestPacket.Username))
            {
                authenticateResponsePacket = new AuthenticatePacket(false, AuthenticationErrorReason.IllegalUsername, null, null, null);
                Console.WriteLine($"Player {sourcePlayerId} attempted joining with an illegal username");
            }
            // Will fail if a player with the same nickname is already connected.
            else if (playerManager.IsUsernameTaken(authenticateRequestPacket.Username))
            {
                authenticateResponsePacket = new AuthenticatePacket(false, AuthenticationErrorReason.UsernameTaken, null, null, null);
                Console.WriteLine($"Player {sourcePlayerId} attempted joining with an already taken username: {authenticateRequestPacket.Username}");
            }
            // Will fail if the authenticating client provided an incorrect server password.
            else if (serverSettings.PasswordProtected && serverSettings.Password != authenticateRequestPacket.Password)
            {
                authenticateResponsePacket = new AuthenticatePacket(false, AuthenticationErrorReason.IncorrectPassword, null, null, null);
                Console.WriteLine($"Player {sourcePlayerId} attempted joining with an incorrect password");
            }
            // Approve authentication request and let other players know that a player joined.
            else
            {
                Player   client          = playerManager.CreatePlayer(sourcePlayerId, authenticateRequestPacket.Username, state: PlayerState.ConnectedMainMenu);
                Player[] players         = playerManager.GetPlayers().ToArray();
                Player?  simulationOwner = simulationManager.GetSimulationOwner();
                authenticateResponsePacket = new AuthenticatePacket(true, null, client, players, simulationOwner);
                Console.WriteLine($"Player {sourcePlayerId} successfully authenticated!");
            }

            processorContext.Server.SendPacketToPlayer(authenticateResponsePacket, sourcePlayerId);
        }
Example #32
0
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            WorldDataRequestPacket   worldDataRequestPacket   = (WorldDataRequestPacket)packet;
            ServerProcessorContext   processorContext         = (ServerProcessorContext)context;
            PlayerManager            playerManager            = processorContext.Server.PlayerManager;
            SimulationManager        simulationManager        = processorContext.Server.SimulationManager;
            TimeManager              timeManager              = processorContext.Server.TimeManager;
            WorldRequestQueueManager worldRequestQueueManager = processorContext.Server.WorldRequestQueueManager;
            WorldStateManager        worldStateManager        = processorContext.Server.WorldStateManager;

            if (!playerManager.PlayerExists(sourcePlayerId))
            {
                // Players can not ask for a copy of the world before they authenticate
                return;
            }

            Player sourcePlayer = playerManager.GetPlayer(sourcePlayerId);

            if (sourcePlayer.State != PlayerState.ConnectedMainMenu)
            {
                // Invalid state
                return;
            }

            // We pause the game and lock time management until everyone has finished loading
            timeManager.FreezeTime();

            Player?simulationOwner = simulationManager.GetSimulationOwner();

            if (simulationOwner != null && simulationOwner.Value != sourcePlayer && worldStateManager.RequestWorldData())
            {
                // The server can get a newer world state
                // add the client to the queue and wait
                worldRequestQueueManager.EnqueuePlayer(sourcePlayer);
            }
            else
            {
                // The state we have is already the newest
                WorldStateData  worldStateData  = worldStateManager.GetWorldData();
                WorldDataPacket worldDataPacket = new WorldDataPacket(worldStateData);
                processorContext.Server.SendPacketToPlayer(worldDataPacket, sourcePlayerId);
            }
        }
Example #33
0
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            ClientProcessorContext clientProcessor   = (ClientProcessorContext)context;
            SimulationManager      simulationManager = clientProcessor.Client.SimulationManager;
            Player?player = simulationManager.GetSimulationOwner();

            if (player.HasValue && clientProcessor.Client.LocalPlayer.HasValue && clientProcessor.Client.LocalPlayer.Value != player.Value)
            {
                return; // Not the simulation owner
            }
            GameStateGame gameStateGame = GameManager.getInstance().getGameState() as GameStateGame;

            string         xmlData        = WorldSerializer.Serialize(gameStateGame);
            WorldStateData worldStateData = new WorldStateData(xmlData);

            WorldDataPacket worldDataPacket = new WorldDataPacket(worldStateData);

            clientProcessor.Client.SendPacket(worldDataPacket);
        }
Example #34
0
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            ClientProcessorContext  processorContext        = (ClientProcessorContext)context;
            DisconnectRequestPacket disconnectRequestPacket = (DisconnectRequestPacket)packet;

            void OnExitConfirm(object parameter)
            {
                GameManager.getInstance().setGameStateTitle();
                processorContext.Client.Disconnect();
            }

            GuiDefinitions.Callback callback = new GuiDefinitions.Callback(OnExitConfirm);

            switch (disconnectRequestPacket.Reason)
            {
            case DisconnectReason.DisconnectRequestResponse:
                Debug.Log("Graceful disconnect response received, disconnecting.");
                OnExitConfirm(null);
                break;

            case DisconnectReason.KickedOut:
                if (!MessageBoxOk.Show(callback, "Disconnected from server", "You have been kicked out of the game."))
                {
                    OnExitConfirm(null);     // Failed to show window
                }
                break;

            case DisconnectReason.ServerClosing:
                if (!MessageBoxOk.Show(callback, "Disconnected from server", "Server is shutting down."))
                {
                    OnExitConfirm(null);     // Failed to show window
                }
                break;

            default:
                if (!MessageBoxOk.Show(callback, "Disconnected from server", "Unknown reason."))
                {
                    OnExitConfirm(null);     // Failed to show window
                }
                break;
            }
        }
Example #35
0
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            ServerProcessorContext processorContext = (ServerProcessorContext)context;
            PlayerManager          playerManager    = processorContext.Server.PlayerManager;
            TimeManager            timeManager      = processorContext.Server.TimeManager;

            if (!playerManager.PlayerExists(sourcePlayerId))
            {
                return; // what
            }
            Player player = playerManager.GetPlayer(sourcePlayerId);

            player.State = PlayerState.ConnectedReady;
            playerManager.UpdatePlayer(player);

            if (playerManager.GetPlayers().Count(p => p.State == PlayerState.ConnectedLoadingData) == 0)
            {
                timeManager.UnfreezeTime();
            }
        }
Example #36
0
        public override bool ExecuteProcess(IProcessorContext incoming)
        {
            string key = incoming.FieldKey;
            IRequestContext context = incoming.Context;
            IDictionary criteria = incoming.Criteria;

            bool have = (criteria.Contains(key));
            if (have)
            {
                incoming.Source = criteria[key];
                bool okay = ExecuteConvert(incoming);
                if (okay)
                    // set to main context
                    context[key] = incoming.Target;
                else context.AddAlertForField(key);
                return STOP;
            }

            return CONTINUE;
        }
Example #37
0
        public override bool ExecuteProcess(IProcessorContext outgoing)
        {
            string key = outgoing.FieldKey;
            IRequestContext context = outgoing.Context;
            IDictionary criteria = outgoing.Criteria;

            bool have = (context.Contains(key));
            if (have)
            {
                outgoing.Source = context[key];
                bool okay = ExecuteFormat(outgoing);
                if (okay)
                    // set to field buffer
                    criteria[key] = outgoing.Target;
                else context.AddAlertForField(key);
                return STOP;
            }

            return CONTINUE;
        }
        public override void ProcessPacket(Guid sourcePlayerId, Packet packet, IProcessorContext context)
        {
            PlayerJoinedPacket     playerJoinedPacket = (PlayerJoinedPacket)packet;
            ClientProcessorContext processorContext   = (ClientProcessorContext)context;

            processorContext.Client.PlayerManager.OnPlayerAdded(playerJoinedPacket.Player);

            MessageLogFlags flags;

            if (playerJoinedPacket.Player.Name.ToLower() == "freddy")
            {
                flags = MessageLogFlags.MessageSoundPowerDown;
            }
            else
            {
                flags = MessageLogFlags.MessageSoundNormal;
            }

            MessageLog.Show($"Player is joining game: {playerJoinedPacket.Player.Name}", null, flags);
        }
        public override bool FormatOutput(IProcessorContext outgoing)
        {
            ProcessorCommand formatter = new FormatOutput();
            IList source = outgoing.Source as IList;

            IEntryList target = NewEntryList();

            foreach (IDictionary row in source)
            {
                IRequestContext context = new RequestContext(row);
                context.FieldTable = outgoing.FieldTable;
                ICollection keys = row.Keys;
                foreach (string key in keys)
                {
                    IProcessorContext _context = new ProcessorContext(key, context);
                    formatter.ExecuteProcess(_context);
                }
                target.AddEntry(context.Criteria);
            }
            outgoing.Target = target;
            return true;
        }
        public virtual bool ExecuteConvert(IProcessorContext context)
        {
            bool okay;
            string id = context.FieldKey;
            IFieldTable table = context.FieldTable;
            IFieldContext fieldContext = table.GetFieldContext(id); // enforces Strict

            if ((fieldContext == null))
            {
                ConvertInput(context);
                return true;
            }

            IProcessor processor = fieldContext.Processor;
            if (processor == null)
                okay = ConvertInput(context);
            else
            {
                okay = processor.ConvertInput(context);
            }
            return okay;
        }
 public override bool ConvertInput(IProcessorContext incoming)
 {
     incoming.Target = incoming.Source;
     return true;
 }
Example #42
0
 public abstract bool ConvertInput(IProcessorContext incoming);
Example #43
0
 public abstract bool FormatOutput(IProcessorContext outgoing);
Example #44
0
 public abstract void Parse(TextReader reader, IProcessorContext context);
 public override bool ConvertInput(IProcessorContext incoming)
 {
     string source = incoming.Source as string;
     incoming.Target = String_Convert(source);
     return true;
 }
 /// <summary>
 /// Format output for fields that do not have a Processor.
 /// </summary>
 /// <remarks>
 /// The default behavior is to pass through nulls and ICollection types 
 /// and to call ToString on everything else.
 /// </remarks>
 /// <param name="context">The IProcessorContext</param>
 public virtual bool FormatOutput(IProcessorContext context)
 {
     if (context.Source != null)
     {
         Type sourceType = context.Source.GetType();
         if (IsCollectionType(sourceType)) context.Target = context.Source;
         else context.Target = context.Source.ToString();
     }
     return true;
 }
 public abstract bool ExecuteProcess(IProcessorContext context);
 /// <summary>
 /// Convert input for fields that do not have a Processor.
 /// </summary>
 /// <remarks>
 /// The default behavior is to pass through the objects, verbatim.
 /// </remarks>
 /// <param name="context">The IProcessorContext</param>
 public virtual bool ConvertInput(IProcessorContext context)
 {
     context.Target = context.Source;
     return true;
 }
Example #49
0
 public void Parse(TextReader reader, IProcessorContext context)
 {
     context.Output.Write("A");
 }
 public override bool FormatOutput(IProcessorContext outgoing)
 {
     object source = outgoing.Source;
     outgoing.Target = String_Format(source);
     return true;
 }