private void _FirstProcess() { _Enemy.AnimationStateChange(_Data.AnimationStateMessage); _AttackProcesser.Process(); _MoveProcesser.Process(); _Process = _ProcessCore; }
public void Process() { if (_filters.MoveNext()) { _filters.Current.Execute(this); } else { _processer.Process(); } }
public virtual void Execute(IProcesser processer) { processer.Process(); }
public override void Execute(IProcesser processer) { Executing(processer); processer.Process(); Executed(processer); }