protected override void Awake() { base.Awake(); m_ProcedureManager = GameFrameworkEntry.GetModule <IProcedureManager>(); if (m_ProcedureManager == null) { Log.Fatal("[ProcedureComponent.Awake] Procedure manager is invalid."); return; } }
/// <summary> /// 游戏框架组件初始化。 /// </summary> protected override void Awake() { base.Awake(); m_ProcedureManager = AshEntry.GetModule <IProcedureManager>(); if (m_ProcedureManager == null) { Log.Fatal("Procedure manager is invalid."); return; } }
/// <summary> /// 构造函数 /// </summary> public ProcedureComponent() { m_ProcedureManager = GameFrameworkEntry.GetModule <IProcedureManager>(); if (m_ProcedureManager == null) { Log.Fatal("Procedure manager is invalid."); return; } //初始化 所有的流程 List <ProcedureBase> procedures = new List <ProcedureBase>(); Type[] types = GameEntry.HotfixTypes; foreach (var item in types) { if (item.IsAbstract) { continue; } object[] objs = item.GetCustomAttributes(typeof(GfProcedureAttribute), false); if (objs.Length == 0) { continue; } Debug.Log("创建物体:" + objs[0] + "----" + item.FullName); GfProcedureAttribute obj = (GfProcedureAttribute)objs[0]; if (obj.ProceType == ProcedureType.Ignore) { continue; } ProcedureBase procedure = (ProcedureBase)Activator.CreateInstance(item); if (procedure != null) { procedures.Add(procedure); if (obj.ProceType == ProcedureType.Start) { m_EntranceProcedure = procedure; } } else { Log.Error("流程没有继承:ProcedureBase----" + item); } } Debug.Log("初始流程Type:" + m_EntranceProcedure.GetType().FullName); m_ProcedureManager.Initialize(GameFrameworkEntry.GetModule <IFsmManager>(), procedures.ToArray()); // 开始流程 m_ProcedureManager.StartProcedure(m_EntranceProcedure.GetType()); // WaitToRunProcedure(); }
protected override void Awake() { base.Awake(); m_IProcedureManager = GameBox.App.Driver.GetModule <IProcedureManager>(); if (null == m_IProcedureManager) { throw new GameBoxFrameworkException("IProcedureManager是无效的."); } for (int i = 0; i < m_AvailableProcedureTypeNames.Length; i++) { m_IProcedureManager.AddProcedure(Type.GetType(m_AvailableProcedureTypeNames[i])); } m_IProcedureManager.BootProcedure = m_IProcedureManager.GetProcedure(Type.GetType(m_BootProcedureTypeName)); }
void Start() { m_bundleManager = new ResourceBundleManager(isEditor); new TextureManager(); new MaterialManager(); new PrefabManager(); var uiRootObj = GameObject.Find("UIRoot"); DontDestroyOnLoad(uiRootObj); m_uiManager = new UIManager(); m_uiManager.SetUIRootObj(uiRootObj); var audioSourceObj = GameObject.Find("SoundSource").GetComponent <AudioSource>(); m_soundManager = new SoundManager(); m_soundManager.SetSoundSource(audioSourceObj); m_procedureManager = InitialProcedureManager(); m_bundleManager.LoadResourceBundleConfig(bundleConfigName) .Subscribe(_ => { couldUpdate = true; m_procedureManager.Start(); }); }
public UTaskService(IUnitOfWork uow, IProcedureManager pm) { Database = uow; Pm = pm; }
public TaskService(IUnitOfWork uow, IProcedureManager pm, IMapper tm) { Database = uow; Pm = pm; TasksMapper = tm; }
public SampleService(IUnitOfWork uow, IProcedureManager pm, IMapper mapper) { Database = uow; Pm = pm; _mapper = mapper; }
public EventService(IEventRepository repo, IProcedureManager manager = null) { Repository = repo; Procedures = manager; }
public UserService(IUserRepository repo, IProcedureManager manager) { Repository = repo; Procedures = manager; }
public SampleService(IUnitOfWork uow, IProcedureManager pm, IMapper m) { Uow = uow ?? throw new ArgumentNullException(nameof(uow)); Pm = pm ?? throw new ArgumentNullException(nameof(pm)); SampleMapper = m ?? throw new ArgumentNullException(nameof(m)); }