Example #1
0
        /// <summary>
        /// Convert orientation to rotation
        /// </summary>
        private static void SetRotation(IPositionedEntity entity, string ori, bool northWestOnly, int ewidth, int eheight)
        {
            if (northWestOnly)
            {
                if (ori == "east")
                {
                    ori = "west";
                }
                if (ori == "south")
                {
                    ori = "north";
                }
            }
            switch (ori)
            {
            case "east":
                entity.Rotation = 180;
                break;

            case "north":
                entity.Rotation = 270;
                // Adjust for rotation around center
                entity.X -= (ewidth - eheight) / 2;
                entity.Y += (ewidth - eheight) / 2;
                break;

            case "south":
                entity.Rotation = 90;
                // Adjust for rotation around center
                entity.X -= (ewidth - eheight) / 2;
                entity.Y += (ewidth - eheight) / 2;
                break;
            }
        }
        /// <summary>
        /// Convert orientation to rotation
        /// </summary>
        private static void SetRotation(IPositionedEntity entity, string ori, int ewidth, int eheight)
        {
            switch (ori)
            {
            case "180":
                entity.Rotation = 180;
                break;

            case "90":
                entity.Rotation = 270;
                // Adjust for rotation around center
                entity.X -= (ewidth - eheight) / 2;
                entity.Y += (ewidth - eheight) / 2;
                break;

            case "270":
                entity.Rotation = 90;
                // Adjust for rotation around center
                entity.X -= (ewidth - eheight) / 2;
                entity.Y += (ewidth - eheight) / 2;
                break;
            }
        }
Example #3
0
 public CharacterLikeMovement(ICharacterLikeMovement entity, IPositionedEntity posEnt)
 {
     _host         = entity;
     _posEnt       = posEnt;
     LocalPosition = _posEnt.Position;
 }
 /// <summary>
 /// Try to get the module item showing the given module
 /// </summary>
 internal IPositionedEntityItem GetItem(IPositionedEntity entity)
 {
     return(Items.Select(placement => placement.Item as IPositionedEntityItem).FirstOrDefault(item => (item != null) && (item.Entity == entity)));
 }
 /// <summary>
 /// Try to get the module item showing the given module
 /// </summary>
 internal IPositionedEntityItem GetItem(IPositionedEntity entity)
 {
     return(positionedEntities.GetItem(entity));
 }