Example #1
0
        /// <summary>
        /// Draws a dragon on the graphics.
        /// By default, dragons will be represented by a centered red rectangle that takes up half of the cells size.
        /// </summary>
        /// <param name="g">the graphics-object to draw on</param>
        /// <param name="dragon">the dragon to draw</param>
        protected void drawDragon(Graphics g, IPositionable dragon)
        {
            Size tileSize = this.getTileSize();

            g.FillRectangle(new SolidBrush(Color.DarkRed),
                            dragon.getXPosition() * tileSize.Width + tileSize.Width / 2 - tileSize.Width / 4,
                            dragon.getYPosition() * tileSize.Height + tileSize.Height / 2 - tileSize.Height / 4,
                            tileSize.Width / 2,
                            tileSize.Height / 2);
        }
Example #2
0
 /// <summary>
 /// Draws a player on the graphics.
 /// By default, players will be represented by a centered dark-yellow rectangle that takes up half of the cells size.
 /// </summary>
 /// <param name="g">the graphics-object to draw on</param>
 /// <param name="player">the player to draw</param>
 protected void drawPlayer(Graphics g, IPositionable player)
 {
     int[] tmp = ba.getMyPos();
     if (tmp[0] == player.getXPosition() && tmp[1] == player.getYPosition())
     {
         Size tileSize = this.getTileSize();
         g.FillRectangle(new SolidBrush(Color.DarkGoldenrod),
                         player.getXPosition() * tileSize.Width + tileSize.Width / 2 - tileSize.Width / 4,
                         player.getYPosition() * tileSize.Height + tileSize.Height / 2 - tileSize.Height / 4,
                         tileSize.Width / 2,
                         tileSize.Height / 2);
     }
     else
     {
         Size tileSize = this.getTileSize();
         g.FillRectangle(new SolidBrush(Color.DarkCyan),
                         player.getXPosition() * tileSize.Width + tileSize.Width / 2 - tileSize.Width / 4,
                         player.getYPosition() * tileSize.Height + tileSize.Height / 2 - tileSize.Height / 4,
                         tileSize.Width / 2,
                         tileSize.Height / 2);
     }
 }