public void PointerExit(Vector3 pointerPosition) { if (pointerExit != null) { pointerExit.OnPointerExit(new PointerEventData(EventSystem.current) { position = Camera.main.WorldToScreenPoint(pointerPosition) }); } }
private void OnPointerOut(object sender, PointerEventArgs e) { IPointerExitHandler pointerExitHandler = e.target.GetComponent <IPointerExitHandler>(); if (pointerExitHandler == null) { return; } pointerExitHandler.OnPointerExit(new PointerEventData(EventSystem.current)); }
private void OnPointerOut(object sender, PointerEventArgs e) { IPointerExitHandler pointerExitHandler = e.target.GetComponent <IPointerExitHandler>(); if (pointerExitHandler == null) { return; } PointerEventData myData = new PointerEventData(EventSystem.current) { worldPosition = e.position }; pointerExitHandler.OnPointerExit(myData); }
public static int OnPointerExit(IntPtr l) { int result; try { IPointerExitHandler pointerExitHandler = (IPointerExitHandler)LuaObject.checkSelf(l); PointerEventData eventData; LuaObject.checkType <PointerEventData>(l, 2, out eventData); pointerExitHandler.OnPointerExit(eventData); LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
private static void Execute(IPointerExitHandler handler, BaseEventData eventData) { handler.OnPointerExit(ValidateEventData <PointerEventData>(eventData)); }
public static void ExecutePointerExit(IPointerExitHandler handler, BaseEventData data) { handler.OnPointerExit(ExecuteEvents .ValidateEventData <PointerEventData>(data)); }
/// <summary> /// 渲染当前添加的所有元素,在OnGUI进行调用,默认自动进行调用 /// </summary> public void OnGUI() { Event evt = Event.current; if (evt.type == EventType.KeyDown && evt.control && evt.keyCode == KeyCode.R) { AssetDatabase.Refresh(); evt.Use(); } //先进行渲染 if (evt.type == EventType.Repaint) { foreach (var VARIABLE in _rootElements) { VARIABLE.Draw(); } } //实现局部事件 { Vector2 mousePos = evt.mousePosition; //Drag if (_pointerDragIndex != -1 && mousePos != _lastDragMousePosition) { IPointerDragHandler drag = _uiElements[_pointerDragIndex] as IPointerDragHandler; if (drag != null) { drag.OnDrag(mousePos - _lastDragMousePosition, mousePos); _lastDragMousePosition = mousePos; _refreshWindow = true; } } //PointerExit if (_pointerEnterIndex != -1) { if (_uiElements.Count <= _pointerEnterIndex) { _pointerEnterIndex = -1; } else { IOverlapPoint ip = _uiElements[_pointerEnterIndex] as IOverlapPoint; if (ip != null && !ip.OverlapPoint(mousePos, evt)) { IPointerExitHandler ie = ip as IPointerExitHandler; ie?.OnPointerExit(); _pointerEnterIndex = -1; } } } //PointerClickExit if (_pointerClickEnterIndex != -1) { if (_uiElements.Count <= _pointerClickEnterIndex) { _pointerClickEnterIndex = -1; } else { IOverlapPoint ip = _uiElements[_pointerClickEnterIndex] as IOverlapPoint; if (ip != null && !ip.OverlapPoint(mousePos, evt)) { _pointerClickEnterIndex = -1; } } } //PointerEnter for (int i = _uiElements.Count - 1; i >= 0; i--) { IPointerEnterHandler id = _uiElements[i] as IPointerEnterHandler; if (id != null && id.OverlapPoint(mousePos, evt)) { if (_pointerEnterIndex == -1 || _pointerEnterIndex < i) { if (_pointerEnterIndex != -1) { IPointerExitHandler ie = _uiElements[_pointerEnterIndex] as IPointerExitHandler; ie?.OnPointerExit(); } _pointerEnterIndex = i; id.OnPointerEnter(); break; } } } //PointerClickEnter for (int i = _uiElements.Count - 1; i >= 0; i--) { IPointerClickHandler id = _uiElements[i] as IPointerClickHandler; if (id != null && id.OverlapPoint(mousePos, evt)) { if (_pointerClickEnterIndex == -1 || _pointerClickEnterIndex < i) { _pointerClickEnterIndex = i; break; } } } } //处理鼠标按下 if (evt.type == EventType.MouseDown) { Vector2 mousePos = evt.mousePosition; bool hasFocus = false; //PointerDown for (int i = _uiElements.Count - 1; i >= 0; i--) { UIElement ui = _uiElements[i]; IOverlapPoint ip = ui as IOverlapPoint; if (ip.OverlapPoint(mousePos, evt)) { hasFocus = true; IFocus focus = ui as IFocus; IPointerDownHandler down = ui as IPointerDownHandler; IPointerDragHandler drag = ui as IPointerDragHandler; //Focus if (focus != null) { //向上查找所有父亲 UIElement parent = ui; while (parent != null) { focus = parent as IFocus; if (focus != null) { _focusElementsCur.Add(focus); } parent = parent.Parent; } //取消之前的 for (int i2 = _focusElements.Count - 1; i2 >= 0; i2--) { if (!_focusElementsCur.Contains(_focusElements[i2])) { _focusElements[i2].Focus = false; } } //聚焦现在的,从父亲到孩子 for (int i2 = _focusElementsCur.Count - 1; i2 >= 0; i2--) { _focusElementsCur[i2].Focus = true; } //交换之前与现在的列表,并清除现在 List <IFocus> temp = _focusElements; _focusElements = _focusElementsCur; _focusElementsCur = temp; _focusElementsCur.Clear(); if (down == null && drag == null) { break; } } if (drag != null && _pointerDragIndex == -1 && evt.button == 0) { _pointerDragIndex = i; drag.OnStartDrag(mousePos); _lastDragMousePosition = mousePos; if (down == null) { break; } } if (down != null) { //PointerDown down.OnPointerDown(mousePos, evt.shift, evt.control, evt.alt); break; } } } //PointerClickDown for (int i = _uiElements.Count - 1; i >= 0; i--) { IPointerClickHandler id = _uiElements[i] as IPointerClickHandler; if (id != null && id.OverlapPoint(mousePos, evt) && _pointerClickPressIndex == -1) { _pointerClickPressButton = evt.button; _pointerClickPressIndex = i; break; } } //处理空白区域点击取消Focus if (!hasFocus) { //取消焦点 for (int i2 = _focusElements.Count - 1; i2 >= 0; i2--) { _focusElements[i2].Focus = false; } _focusElements.Clear(); } _refreshWindow = true; } //处理鼠标抬起 if (evt.type == EventType.MouseUp || evt.type == EventType.MouseLeaveWindow) { Vector2 mousePos = evt.mousePosition; if (evt.button == 0) { if (_pointerDragIndex != -1) { if (_uiElements[_pointerDragIndex] is IPointerDragHandler drag) { drag.OnDragEnd(mousePos); } _pointerDragIndex = -1; } } //PointerUp for (int i = _uiElements.Count - 1; i >= 0; i--) { IPointerUpHandler id = _uiElements[i] as IPointerUpHandler; if (id != null && id.OverlapPoint(mousePos, evt)) { id.OnPointerUp(mousePos); break; } } //PointerClickUp if (_pointerClickPressIndex != -1) { if (_pointerClickEnterIndex != -1) { IPointerClickHandler ic = _uiElements[_pointerClickPressIndex] as IPointerClickHandler; if (_pointerClickPressButton == evt.button) { if (_pointerClickPressIndex == _pointerClickEnterIndex) { ic?.OnClick(mousePos); } else { ic?.OnCancelClick(mousePos); } } else { ic?.OnCancelClick(mousePos); } _pointerClickEnterIndex = -1; _pointerClickPressIndex = -1; } else { IPointerClickHandler ic = _uiElements[_pointerClickPressIndex] as IPointerClickHandler; ic?.OnCancelClick(mousePos); _pointerClickEnterIndex = -1; _pointerClickPressIndex = -1; } } _refreshWindow = true; } //处理鼠标滚轮滑动 if (evt.type == EventType.ScrollWheel) { for (int i = _uiElements.Count - 1; i >= 0; i--) { IScrollHandler ic = _uiElements[i] as IScrollHandler; ic?.OnScroll(evt.delta.y); } } //处理键盘按下 if (evt.type == EventType.KeyDown) { if (evt.character != 0) { for (int i = _uiElements.Count - 1; i >= 0; i--) { ICharacterInputHandler ic = _uiElements[i] as ICharacterInputHandler; ic?.OnCharacterInput(evt.character); } } for (int i = _uiElements.Count - 1; i >= 0; i--) { IKeyDownHandler ui = _uiElements[i] as IKeyDownHandler; ui?.OnKeyDown(evt.keyCode, evt.shift, evt.control, evt.alt); } evt.Use(); _refreshWindow = true; } if (evt.type == EventType.KeyUp) { for (int i = _uiElements.Count - 1; i >= 0; i--) { IKeyUpHandler ui = _uiElements[i] as IKeyUpHandler; ui?.OnKeyUp(evt.keyCode); } evt.Use(); _refreshWindow = true; } //RefreshAllElement if (_hasChangedElement) { RefreshAllElementInline(); _hasChangedElement = false; _refreshWindow = true; } //鼠标移动重绘 if (_lastMoveMousePosition != evt.mousePosition) { _refreshWindow = true; _lastDragMousePosition = evt.mousePosition; } //自动重绘界面 if (_refreshWindow) { _refreshWindow = false; CurEditorWindow.Repaint(); } }
void OnPointerExit(object sender, PointerEventArgs e) { IPointerExitHandler exitHandler = e.target.GetComponent <IPointerExitHandler>(); exitHandler.OnPointerExit(new PointerEventData(EventSystem.current)); }