public AirPort(IResolutionRoot kernel) { _pointCreator = kernel.Get <IPointCreator>(); _vehicleManager = kernel.Get <IVehicleManager>(); _workInfoManager = kernel.Get <IWorkInfoManager>(); _pilotManager = kernel.Get <IPilotManager>(); }
public Port(IResolutionRoot kernel) { _pointCreator = kernel.Get <IPointCreator>(); _vehicleManager = kernel.Get <IVehicleManager>(); _truckersManager = kernel.Get <ITruckersManager>(); ActionHelper.StartTimer(600000, RefreshContracts); }
public Farm(IPointCreator pointCreator, IFarmerManager farmerManager, ITractorDriverManager tractorDriverManager, IVehicleManager vehicleManager) { _pointCreator = pointCreator; _farmerManager = farmerManager; _tractorDriverManager = tractorDriverManager; _vehicleManager = vehicleManager; }
public PoliceDepartment(IResolutionRoot kernel) { _pointCreator = kernel.Get <IPointCreator>(); _vehicleManager = kernel.Get <IVehicleManager>(); _workInfoManager = kernel.Get <IWorkInfoManager>(); _policeManager = kernel.Get <IPoliceManager>(); _jailManager = kernel.Get <IJailManager>(); }
public DistrictWarsManager(IDistrictsProvider districtsProvider, IPointCreator pointCreator, IClanManager clanManager, IPlayerInfoManager playerInfoManager) { _districtsProvider = districtsProvider; _pointCreator = pointCreator; _clanManager = clanManager; _playerInfoManager = playerInfoManager; }
public AmmuNation(IPointCreator pointCreator, IDoormanager doormanager, IPlayerInfoManager playerInfoManager, IInventoryManager inventoryManager, IClanManager clanManager, IInventoryHelper inventoryHelper) { _pointCreator = pointCreator; _doormanager = doormanager; _playerInfoManager = playerInfoManager; _inventoryManager = inventoryManager; _clanManager = clanManager; _inventoryHelper = inventoryHelper; }
public HouseManager( IHousesProvider housesProvider, IPointCreator pointCreator, IPlayerInfoManager playerInfoManager, IHouseEventManager houseEventManager, IStorageManager storageManager, IVehicleInfoManager vehicleInfoManager) { _housesProvider = housesProvider; _pointCreator = pointCreator; _playerInfoManager = playerInfoManager; _houseEventManager = houseEventManager; _storageManager = storageManager; _vehicleInfoManager = vehicleInfoManager; }
public FarmNpc(IPointCreator pointCreator) { _pointCreator = pointCreator; }
public FishermanNpc(IPointCreator pointCreator) { _pointCreator = pointCreator; }
public ParkingNpc(IPointCreator pointCreator, IVehicleInfoManager vehicleInfoManager) { _pointCreator = pointCreator; _vehicleInfoManager = vehicleInfoManager; }
public TuningGarage(IResolutionRoot kernel) { _pointCreator = kernel.Get <IPointCreator>(); _playerInfoManager = kernel.Get <IPlayerInfoManager>(); _vehicleInfoManager = kernel.Get <IVehicleInfoManager>(); }
public Hospital(IPointCreator pointCreator, IPlayerInfoManager playerInfoManager) { _pointCreator = pointCreator; _playerInfoManager = playerInfoManager; }
public Bistro(IResolutionRoot kernel) { _pointCreator = kernel.Get <IPointCreator>(); _vehicleManager = kernel.Get <IVehicleManager>(); _bistroManager = kernel.Get <IBistroManager>(); }
public StreetFightNpc(IPointCreator pointCreator) { _pointCreator = pointCreator; }
public DrivingSchool(IResolutionRoot kernel) { _pointCreator = kernel.Get <IPointCreator>(); _vehicleManager = kernel.Get <IVehicleManager>(); _practiceExamManager = kernel.Get <IDriverPracticeExamManager>(); }
public TextileMill(IResolutionRoot kernel) { _pointCreator = kernel.Get <IPointCreator>(); _vehicleManager = kernel.Get <IVehicleManager>(); _forkliftManager = kernel.Get <IForkliftManager>(); }
public BusDriverNpc(IPointCreator pointCreator) { _pointCreator = pointCreator; }
public Building(IPointCreator pointCreator, IBuilderManager builderManager) { _pointCreator = pointCreator; _builderManager = builderManager; }
public ClothesShop(IDoormanager doormanager, IPointCreator pointCreator, IPlayerInfoManager playerInfoManager) { _doormanager = doormanager; _pointCreator = pointCreator; _playerInfoManager = playerInfoManager; }
public ScrapMetalDump(IPointCreator pointCreator, ILoaderManager loaderManager) { _pointCreator = pointCreator; _loaderManager = loaderManager; }
public Shop(IPointCreator pointCreator) { _pointCreator = pointCreator; }
public ClanRacket(IPlayerInfoManager playerInfoManager, IClanManager clanManager, IPointCreator pointCreator) : base(playerInfoManager, clanManager) { _pointCreator = pointCreator; }
public ParkingFine(IResolutionRoot kernel) { _pointCreator = kernel.Get <IPointCreator>(); _vehicleManager = kernel.Get <IVehicleManager>(); _wreckerManager = kernel.Get <IWreckerManager>(); }
public ForkliftNpc(IPointCreator pointCreator) { _pointCreator = pointCreator; }
public FishingVillage(IResolutionRoot kernel) { _pointCreator = kernel.Get <IPointCreator>(); _vehicleManager = kernel.Get <IVehicleManager>(); _fishermanManager = kernel.Get <IFishermanManager>(); }
public ClanCourtyard(IPointCreator pointCreator, IPlayerInfoManager playerInfoManager, IClanManager clanManager) { _pointCreator = pointCreator; _playerInfoManager = playerInfoManager; _clanManager = clanManager; }
public Parachute(IPointCreator pointCreator, IPlayerInfoManager playerInfoManager, IClanManager clanManager) { _pointCreator = pointCreator; _playerInfoManager = playerInfoManager; _clanManager = clanManager; }
public DrugDelivery(IPlayerInfoManager playerInfoManager, IClanManager clanManager, IPointCreator pointCreator) : base(playerInfoManager, clanManager) { _pointCreator = pointCreator; }
public VehicleShowroom(IDoormanager doormanager, IPointCreator pointCreator, IPlayerInfoManager playerInfoManager) { _doormanager = doormanager; _pointCreator = pointCreator; _playerInfoManager = playerInfoManager; }
public RaceNpc(IPointCreator pointCreator, IPlayerInfoManager playerInfoManager) { _pointCreator = pointCreator; _playerInfoManager = playerInfoManager; }