Example #1
0
        public Player()
        {
            _player = new WMPPlayer();
            _provider = new SoundCloudProvider();
            _playlist = new DummyPlaylist();

            _ui = new DasPlayer(this);

            // Hook up some _player events
            _player.StreamPlayerStateChanged += new PlayerStateChange(_player_StreamPlayerStateChanged);

            // Hook up playlist events
            _playlist.TrackChanged += new EventHandler(_playlist_TrackChanged);

            // Hook up some of the Player UI events
            _ui.ControlButtonPressed += new UIButtonEvent(ui_ControlButtonPressed);
            _ui.SearchRequested += new SearchRequested(_ui_SearchRequested);

            // Hook up the background worker for doing searches
            _bgSearch = new BackgroundWorker();
            _bgSearch.WorkerReportsProgress = false;
            _bgSearch.WorkerSupportsCancellation = false;
            _bgSearch.DoWork += new DoWorkEventHandler(_backgroundWorker_DoWork);
            _bgSearch.RunWorkerCompleted += new RunWorkerCompletedEventHandler(_backgroundWorker_RunWorkerCompleted);

            // We're nice, we'll poll the timer for the UI and make sure it
            // gets notified when the progress changes
            _timer = new Timer();
            _timer.AutoReset = true;
            _timer.Elapsed += new ElapsedEventHandler(_timer_Elapsed);
            _timer.SynchronizingObject = (Form)_ui; // dirty hackiness
        }
Example #2
0
 public Organism(IObservable observable, IMove moveModule, ILifeIndicator indicator, IPlayerUI ui)
 {
     this.observable = observable;
     movement        = moveModule;
     this.indicator  = indicator;
     this.UI         = ui;
     UI.DamageTaked += TakeDamage;
     observable.Add(this);
 }
Example #3
0
        /// <summary>
        /// Gives derived classes an oppotunity to modify the GameObject
        /// </summary>
        /// <param name="playerController">Player controller created</param>
        /// <param name="playerGameObject">Player associated GameObject created</param>
        protected override void PlayerPrefabInstantiated(TwitchPlayerController playerController, GameObject playerGameObject)
        {
            base.PlayerPrefabInstantiated(playerController, playerGameObject);

            IPlayerUI playerUI = playerGameObject.GetComponent <IPlayerUI>();

            if (playerUI != null)
            {
                playerGameObject.GetComponent <IPlayerUI>().playerController = playerController;
                playerGameObject.name = string.Concat(playerGameObject.name, ".", playerController.nick);
            }
        }
Example #4
0
    /// <summary>
    /// Creates a new Player and then returnes them.
    /// </summary>
    public T createPlayer <T>(Vector3 playerStartPos) where T : IPlayer
    {
        if (this.getPlayerCount() >= this.maxPlayers)
        {
            throw new Exception("Can not have more than " + this.maxPlayers + " players!");
        }

        T newPlayer = (T)GameObject.Instantiate(this.playerPrefab, playerStartPos, Quaternion.identity).GetComponent <IPlayer>();

        newPlayer.getTransform().position = playerStartPos;

        // Locate an id to use for the player.
        int freeID = -1;

        for (int i = 0; i < this.getMaxPlayers(); i++)
        {
            if (this.players[i] == null)
            {
                freeID = i;
                break;
            }
        }

        this.players[freeID] = newPlayer;

        if (this.splitScreen)
        {
            this.updateSplitScreenCameraSetup();
        }
        else
        {
            // Create the UI for the player.
            GameObject obj = GameObject.Instantiate(this.uiPrefab, this.uiLocations[freeID]);
            IPlayerUI  ui  = obj.GetComponent <IPlayerUI>();
            obj.transform.position = this.uiLocations[freeID].position;
            ui.setPlayer(newPlayer);

            this.playerUIs[freeID] = null;
        }

        return(newPlayer);
    }
Example #5
0
        void _ui_SearchRequested(IPlayerUI sender, string searchTerm)
        {
            if( _bgSearch.IsBusy)
            {
                SystemSounds.Beep.Play();
                return;
            }

            if (BackgroundSearchChanged != null)
            {
                BackgroundSearchChanged(this, true);
            }

            _bgSearch.RunWorkerAsync(searchTerm);
        }
Example #6
0
        void ui_ControlButtonPressed(IPlayerUI sender, ButtonTypes button)
        {
            switch (button)
            {
                case ButtonTypes.PlayPause:
                    switch(_player.State)
                    {
                        case StreamPlayerState.Playing:
                        case StreamPlayerState.Paused:
                            _player.Pause();
                            _timer.Enabled = false;
                            break;

                        case StreamPlayerState.NotPlaying:
                            _player.Play(_playlist.Current.StreamURL);
                            _timer.Enabled = true;
                            break;
                    }
                    break;

                case ButtonTypes.Forwards:
                    _userChanging = true;
                    _player.Stop();
                    _timer.Enabled = false;
                    _playlist.MoveForwards();
                    _player.Play(_playlist.Current.StreamURL);
                    _timer.Enabled = true;
                    break;

                case ButtonTypes.Back:
                    _userChanging = true;
                    _player.Stop();
                    _timer.Enabled = false;
                    _playlist.MoveBackwards();
                    _timer.Enabled = true;
                    break;

                case ButtonTypes.Quit:
                    _userChanging = true;
                    _player.Stop();
                    _timer.Enabled = false;
                    ((Form)_ui).Close();
                    break;

                case ButtonTypes.Stop:
                    _userChanging = true;
                    _timer.Enabled = false;
                    _player.Stop();
                    break;
            }
        }