Example #1
0
 public MeleeSlotHandler(
     PlayerEntity playerEntity,
     IPlayerWeaponActionLogic playerWeaponActionLogic,
     WeaponComponent weapon,
     IReservedBulletLogic reservedBulletController,
     IPlayerSoundManager playerSoundManager) : base(playerEntity, playerWeaponActionLogic, weapon, reservedBulletController, playerSoundManager)
 {
 }
Example #2
0
 public GrenadeSlotHandler(
     PlayerEntity playerEntity,
     IPlayerWeaponActionLogic playerWeaponActionLogic,
     WeaponComponent weapon,
     IReservedBulletLogic reservedBulletController,
     IPlayerSoundManager playerSoundManager) : base(playerEntity, playerWeaponActionLogic, weapon, reservedBulletController, playerSoundManager)
 {
     _cacheAgent   = playerEntity.grenadeInventoryHolder.Inventory;
     _playerEntity = playerEntity;
 }