public void CallHandler() { gameOverDisplayer.Show(); gameModeManager.SetGameMode(GameEnum.GAME_MODE.GAMEOVER); playerOutZoneAnimator.Animate(); outZoneSEPlayer.Play(); }
public void CallHandler() { gameOverDisplayer.Show(); gameModeManager.SetGameMode(GameEnum.GAME_MODE.GAMEOVER); playerEnemyHitAnimator.Animate(); needleSEPlayer.Play(); }
public void CallHandler() { if (player.position.y > transform.position.y + 0.4f) { playerJumper.Jump(); enemyDestroyAnimator.Animate(); scoreManager.AddScore(ENEMY_SCORE); enemySEPlayer.Play(GameEnum.ENEMY_SE.DEFEAT); } else { gameOverDisplayer.Show(); gameModeManager.SetGameMode(GameEnum.GAME_MODE.GAMEOVER); playerEnemyHitAnimator.Animate(); enemySEPlayer.Play(GameEnum.ENEMY_SE.MISS); } }