public void SetCallbacks(IPlayerMainActions instance) { if (m_Wrapper.m_PlayerMainActionsCallbackInterface != null) { @move.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnMove; @move.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnMove; @move.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnMove; @look.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnLook; @look.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnLook; @look.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnLook; @Interaction.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnInteraction; @Interaction.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnInteraction; @Interaction.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnInteraction; } m_Wrapper.m_PlayerMainActionsCallbackInterface = instance; if (instance != null) { @move.started += instance.OnMove; @move.performed += instance.OnMove; @move.canceled += instance.OnMove; @look.started += instance.OnLook; @look.performed += instance.OnLook; @look.canceled += instance.OnLook; @Interaction.started += instance.OnInteraction; @Interaction.performed += instance.OnInteraction; @Interaction.canceled += instance.OnInteraction; } }
public void SetCallbacks(IPlayerMainActions instance) { if (m_Wrapper.m_PlayerMainActionsCallbackInterface != null) { @Move.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnMove; @Jump.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnJump; @Look.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnLook; @Look.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnLook; @Look.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnLook; } m_Wrapper.m_PlayerMainActionsCallbackInterface = instance; if (instance != null) { @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @Look.started += instance.OnLook; @Look.performed += instance.OnLook; @Look.canceled += instance.OnLook; } }
public void SetCallbacks(IPlayerMainActions instance) { if (m_Wrapper.m_PlayerMainActionsCallbackInterface != null) { @Move.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnMove; @Jump.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnJump; @Jump.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnJump; @Jump.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnJump; @WeaponChange.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnWeaponChange; @WeaponChange.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnWeaponChange; @WeaponChange.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnWeaponChange; @Sprint.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnSprint; @Sprint.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnSprint; @Sprint.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnSprint; @Fire.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnFire; @Fire.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnFire; @Fire.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnFire; @Zoom.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnZoom; @Zoom.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnZoom; @Zoom.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnZoom; @Look.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnLook; @Look.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnLook; @Look.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnLook; @Escape.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnEscape; @Escape.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnEscape; @Escape.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnEscape; } m_Wrapper.m_PlayerMainActionsCallbackInterface = instance; if (instance != null) { @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Jump.started += instance.OnJump; @Jump.performed += instance.OnJump; @Jump.canceled += instance.OnJump; @WeaponChange.started += instance.OnWeaponChange; @WeaponChange.performed += instance.OnWeaponChange; @WeaponChange.canceled += instance.OnWeaponChange; @Sprint.started += instance.OnSprint; @Sprint.performed += instance.OnSprint; @Sprint.canceled += instance.OnSprint; @Fire.started += instance.OnFire; @Fire.performed += instance.OnFire; @Fire.canceled += instance.OnFire; @Zoom.started += instance.OnZoom; @Zoom.performed += instance.OnZoom; @Zoom.canceled += instance.OnZoom; @Look.started += instance.OnLook; @Look.performed += instance.OnLook; @Look.canceled += instance.OnLook; @Escape.started += instance.OnEscape; @Escape.performed += instance.OnEscape; @Escape.canceled += instance.OnEscape; } }
public void SetCallbacks(IPlayerMainActions instance) { if (m_Wrapper.m_PlayerMainActionsCallbackInterface != null) { @Move.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnMove; @Move.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnMove; @Move.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnMove; @Attack.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnAttack; @Attack.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnAttack; @Attack.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnAttack; @EnergySkill1.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnEnergySkill1; @EnergySkill1.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnEnergySkill1; @EnergySkill1.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnEnergySkill1; @EnergySkill2.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnEnergySkill2; @EnergySkill2.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnEnergySkill2; @EnergySkill2.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnEnergySkill2; @StaminaSkill.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnStaminaSkill; @StaminaSkill.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnStaminaSkill; @StaminaSkill.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnStaminaSkill; @SwitchProjectileDebug.started -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnSwitchProjectileDebug; @SwitchProjectileDebug.performed -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnSwitchProjectileDebug; @SwitchProjectileDebug.canceled -= m_Wrapper.m_PlayerMainActionsCallbackInterface.OnSwitchProjectileDebug; } m_Wrapper.m_PlayerMainActionsCallbackInterface = instance; if (instance != null) { @Move.started += instance.OnMove; @Move.performed += instance.OnMove; @Move.canceled += instance.OnMove; @Attack.started += instance.OnAttack; @Attack.performed += instance.OnAttack; @Attack.canceled += instance.OnAttack; @EnergySkill1.started += instance.OnEnergySkill1; @EnergySkill1.performed += instance.OnEnergySkill1; @EnergySkill1.canceled += instance.OnEnergySkill1; @EnergySkill2.started += instance.OnEnergySkill2; @EnergySkill2.performed += instance.OnEnergySkill2; @EnergySkill2.canceled += instance.OnEnergySkill2; @StaminaSkill.started += instance.OnStaminaSkill; @StaminaSkill.performed += instance.OnStaminaSkill; @StaminaSkill.canceled += instance.OnStaminaSkill; @SwitchProjectileDebug.started += instance.OnSwitchProjectileDebug; @SwitchProjectileDebug.performed += instance.OnSwitchProjectileDebug; @SwitchProjectileDebug.canceled += instance.OnSwitchProjectileDebug; } }