/// <summary> /// Creates a new room UDP socket class instance /// </summary> public RoomUdpSocket(long id, string name, int maxPlayerCount, IClock clock, TPlayerFactory playerFactory, IPlayerDatabase <TPlayer, TPlayerFactory> playerDatabase, PlayerDictionary <TPlayer> players, int maxTaskCount, ILogger logger) : base(maxTaskCount, logger) { this.id = id; Name = name; MaxPlayerCount = maxPlayerCount; this.clock = clock ?? throw new ArgumentNullException(); this.playerFactory = playerFactory ?? throw new ArgumentNullException(); this.playerDatabase = playerDatabase ?? throw new ArgumentNullException(); this.players = players ?? throw new ArgumentNullException(); }
/// <summary> /// Creates a new room UDP socket class instance /// </summary> public RoomUdpSocket(long id, string name, IClock clock, TPlayerFactory playerFactory, IPlayerDatabase <TPlayer, TPlayerFactory> playerDatabase, ILogger logger, int maxPlayerCount = 256, int maxTaskCount = 256) : base(logger, maxTaskCount) { this.id = id; Name = name; MaxPlayerCount = maxPlayerCount; this.clock = clock ?? throw new ArgumentNullException(); this.playerFactory = playerFactory ?? throw new ArgumentNullException(); this.playerDatabase = playerDatabase ?? throw new ArgumentNullException(); players = new PlayerDictionary <TPlayer>(); updateThread = new Thread(UpdateThreadLogic); }
public PlayerDatabaseAdapter(IPlayerDatabase database) { this.database = database; }