Example #1
0
 public void SetCallbacks(IPlayerControlActions instance)
 {
     if (m_Wrapper.m_PlayerControlActionsCallbackInterface != null)
     {
         @StartGame.started   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnStartGame;
         @StartGame.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnStartGame;
         @StartGame.canceled  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnStartGame;
         @Movement.started    -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMovement;
         @Movement.performed  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMovement;
         @Movement.canceled   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMovement;
         @Shoot.started       -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnShoot;
         @Shoot.performed     -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnShoot;
         @Shoot.canceled      -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnShoot;
     }
     m_Wrapper.m_PlayerControlActionsCallbackInterface = instance;
     if (instance != null)
     {
         @StartGame.started   += instance.OnStartGame;
         @StartGame.performed += instance.OnStartGame;
         @StartGame.canceled  += instance.OnStartGame;
         @Movement.started    += instance.OnMovement;
         @Movement.performed  += instance.OnMovement;
         @Movement.canceled   += instance.OnMovement;
         @Shoot.started       += instance.OnShoot;
         @Shoot.performed     += instance.OnShoot;
         @Shoot.canceled      += instance.OnShoot;
     }
 }
Example #2
0
 public void SetCallbacks(IPlayerControlActions instance)
 {
     if (m_Wrapper.m_PlayerControlActionsCallbackInterface != null)
     {
         @Move.started       -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
         @Move.performed     -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
         @Move.canceled      -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
         @Interact.started   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnInteract;
         @Interact.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnInteract;
         @Interact.canceled  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnInteract;
         @Escape.started     -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnEscape;
         @Escape.performed   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnEscape;
         @Escape.canceled    -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnEscape;
     }
     m_Wrapper.m_PlayerControlActionsCallbackInterface = instance;
     if (instance != null)
     {
         @Move.started       += instance.OnMove;
         @Move.performed     += instance.OnMove;
         @Move.canceled      += instance.OnMove;
         @Interact.started   += instance.OnInteract;
         @Interact.performed += instance.OnInteract;
         @Interact.canceled  += instance.OnInteract;
         @Escape.started     += instance.OnEscape;
         @Escape.performed   += instance.OnEscape;
         @Escape.canceled    += instance.OnEscape;
     }
 }
Example #3
0
 public void SetCallbacks(IPlayerControlActions instance)
 {
     if (m_Wrapper.m_PlayerControlActionsCallbackInterface != null)
     {
         @Move.started   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
         @Move.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
         @Move.canceled  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
         @Jump.started   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
         @Jump.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
         @Jump.canceled  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
         @Grab.started   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnGrab;
         @Grab.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnGrab;
         @Grab.canceled  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnGrab;
         @Dash.started   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnDash;
         @Dash.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnDash;
         @Dash.canceled  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnDash;
     }
     m_Wrapper.m_PlayerControlActionsCallbackInterface = instance;
     if (instance != null)
     {
         @Move.started   += instance.OnMove;
         @Move.performed += instance.OnMove;
         @Move.canceled  += instance.OnMove;
         @Jump.started   += instance.OnJump;
         @Jump.performed += instance.OnJump;
         @Jump.canceled  += instance.OnJump;
         @Grab.started   += instance.OnGrab;
         @Grab.performed += instance.OnGrab;
         @Grab.canceled  += instance.OnGrab;
         @Dash.started   += instance.OnDash;
         @Dash.performed += instance.OnDash;
         @Dash.canceled  += instance.OnDash;
     }
 }
Example #4
0
 public void SetCallbacks(IPlayerControlActions instance)
 {
     if (m_Wrapper.m_PlayerControlActionsCallbackInterface != null)
     {
         Move.started                      -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
         Move.performed                    -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
         Move.canceled                     -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
         Aim.started                       -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnAim;
         Aim.performed                     -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnAim;
         Aim.canceled                      -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnAim;
         Shoot.started                     -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnShoot;
         Shoot.performed                   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnShoot;
         Shoot.canceled                    -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnShoot;
         Reload.started                    -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnReload;
         Reload.performed                  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnReload;
         Reload.canceled                   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnReload;
         ChangeWeapon.started              -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnChangeWeapon;
         ChangeWeapon.performed            -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnChangeWeapon;
         ChangeWeapon.canceled             -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnChangeWeapon;
         ChangeToMainWeapon.started        -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnChangeToMainWeapon;
         ChangeToMainWeapon.performed      -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnChangeToMainWeapon;
         ChangeToMainWeapon.canceled       -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnChangeToMainWeapon;
         ChangeToSecondaryWeapon.started   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnChangeToSecondaryWeapon;
         ChangeToSecondaryWeapon.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnChangeToSecondaryWeapon;
         ChangeToSecondaryWeapon.canceled  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnChangeToSecondaryWeapon;
         CollectWeapon.started             -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnCollectWeapon;
         CollectWeapon.performed           -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnCollectWeapon;
         CollectWeapon.canceled            -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnCollectWeapon;
     }
     m_Wrapper.m_PlayerControlActionsCallbackInterface = instance;
     if (instance != null)
     {
         Move.started                      += instance.OnMove;
         Move.performed                    += instance.OnMove;
         Move.canceled                     += instance.OnMove;
         Aim.started                       += instance.OnAim;
         Aim.performed                     += instance.OnAim;
         Aim.canceled                      += instance.OnAim;
         Shoot.started                     += instance.OnShoot;
         Shoot.performed                   += instance.OnShoot;
         Shoot.canceled                    += instance.OnShoot;
         Reload.started                    += instance.OnReload;
         Reload.performed                  += instance.OnReload;
         Reload.canceled                   += instance.OnReload;
         ChangeWeapon.started              += instance.OnChangeWeapon;
         ChangeWeapon.performed            += instance.OnChangeWeapon;
         ChangeWeapon.canceled             += instance.OnChangeWeapon;
         ChangeToMainWeapon.started        += instance.OnChangeToMainWeapon;
         ChangeToMainWeapon.performed      += instance.OnChangeToMainWeapon;
         ChangeToMainWeapon.canceled       += instance.OnChangeToMainWeapon;
         ChangeToSecondaryWeapon.started   += instance.OnChangeToSecondaryWeapon;
         ChangeToSecondaryWeapon.performed += instance.OnChangeToSecondaryWeapon;
         ChangeToSecondaryWeapon.canceled  += instance.OnChangeToSecondaryWeapon;
         CollectWeapon.started             += instance.OnCollectWeapon;
         CollectWeapon.performed           += instance.OnCollectWeapon;
         CollectWeapon.canceled            += instance.OnCollectWeapon;
     }
 }
Example #5
0
 public void SetCallbacks(IPlayerControlActions instance)
 {
     if (m_Wrapper.m_PlayerControlActionsCallbackInterface != null)
     {
         @Combat.started   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnCombat;
         @Combat.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnCombat;
         @Combat.canceled  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnCombat;
     }
     m_Wrapper.m_PlayerControlActionsCallbackInterface = instance;
     if (instance != null)
     {
         @Combat.started   += instance.OnCombat;
         @Combat.performed += instance.OnCombat;
         @Combat.canceled  += instance.OnCombat;
     }
 }
Example #6
0
 public void SetCallbacks(IPlayerControlActions instance)
 {
     if (m_Wrapper.m_PlayerControlActionsCallbackInterface != null)
     {
         @Motion.started                 -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMotion;
         @Motion.performed               -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMotion;
         @Motion.canceled                -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMotion;
         @JoystickAim.started            -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJoystickAim;
         @JoystickAim.performed          -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJoystickAim;
         @JoystickAim.canceled           -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJoystickAim;
         @Fire.started                   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnFire;
         @Fire.performed                 -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnFire;
         @Fire.canceled                  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnFire;
         @MouseAim.started               -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMouseAim;
         @MouseAim.performed             -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMouseAim;
         @MouseAim.canceled              -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMouseAim;
         @GamepadUseIndicator.started    -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnGamepadUseIndicator;
         @GamepadUseIndicator.performed  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnGamepadUseIndicator;
         @GamepadUseIndicator.canceled   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnGamepadUseIndicator;
         @KeyboardUseIndicator.started   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnKeyboardUseIndicator;
         @KeyboardUseIndicator.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnKeyboardUseIndicator;
         @KeyboardUseIndicator.canceled  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnKeyboardUseIndicator;
     }
     m_Wrapper.m_PlayerControlActionsCallbackInterface = instance;
     if (instance != null)
     {
         @Motion.started                 += instance.OnMotion;
         @Motion.performed               += instance.OnMotion;
         @Motion.canceled                += instance.OnMotion;
         @JoystickAim.started            += instance.OnJoystickAim;
         @JoystickAim.performed          += instance.OnJoystickAim;
         @JoystickAim.canceled           += instance.OnJoystickAim;
         @Fire.started                   += instance.OnFire;
         @Fire.performed                 += instance.OnFire;
         @Fire.canceled                  += instance.OnFire;
         @MouseAim.started               += instance.OnMouseAim;
         @MouseAim.performed             += instance.OnMouseAim;
         @MouseAim.canceled              += instance.OnMouseAim;
         @GamepadUseIndicator.started    += instance.OnGamepadUseIndicator;
         @GamepadUseIndicator.performed  += instance.OnGamepadUseIndicator;
         @GamepadUseIndicator.canceled   += instance.OnGamepadUseIndicator;
         @KeyboardUseIndicator.started   += instance.OnKeyboardUseIndicator;
         @KeyboardUseIndicator.performed += instance.OnKeyboardUseIndicator;
         @KeyboardUseIndicator.canceled  += instance.OnKeyboardUseIndicator;
     }
 }
 public void SetCallbacks(IPlayerControlActions instance)
 {
     if (m_Wrapper.m_PlayerControlActionsCallbackInterface != null)
     {
         @Move.started          -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
         @Move.performed        -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
         @Move.canceled         -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnMove;
         @Look.started          -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnLook;
         @Look.performed        -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnLook;
         @Look.canceled         -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnLook;
         @Jump.started          -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
         @Jump.performed        -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
         @Jump.canceled         -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnJump;
         @SetVoxel.started      -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnSetVoxel;
         @SetVoxel.performed    -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnSetVoxel;
         @SetVoxel.canceled     -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnSetVoxel;
         @RemoveVoxel.started   -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnRemoveVoxel;
         @RemoveVoxel.performed -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnRemoveVoxel;
         @RemoveVoxel.canceled  -= m_Wrapper.m_PlayerControlActionsCallbackInterface.OnRemoveVoxel;
     }
     m_Wrapper.m_PlayerControlActionsCallbackInterface = instance;
     if (instance != null)
     {
         @Move.started          += instance.OnMove;
         @Move.performed        += instance.OnMove;
         @Move.canceled         += instance.OnMove;
         @Look.started          += instance.OnLook;
         @Look.performed        += instance.OnLook;
         @Look.canceled         += instance.OnLook;
         @Jump.started          += instance.OnJump;
         @Jump.performed        += instance.OnJump;
         @Jump.canceled         += instance.OnJump;
         @SetVoxel.started      += instance.OnSetVoxel;
         @SetVoxel.performed    += instance.OnSetVoxel;
         @SetVoxel.canceled     += instance.OnSetVoxel;
         @RemoveVoxel.started   += instance.OnRemoveVoxel;
         @RemoveVoxel.performed += instance.OnRemoveVoxel;
         @RemoveVoxel.canceled  += instance.OnRemoveVoxel;
     }
 }