Example #1
0
        /// <summary>
        /// taretNodeが選択された時の処理
        /// </summary>
        /// <param name="targets">選択されたターゲットのリスト</param>
        public void targetChose(List <IBattleable> targets)
        {
            BattleTask addingTask;

            if (currentManagerState == ManagerState.SKILL)
            {
                addingTask = new BattleTask(player.getUniqueId(), chosenActiveSkill, targets, battletaskIdCount);
            }
            else
            {
                addingTask = new BattleTask(player.getUniqueId(), choseItem, targets[0], battletaskIdCount);
            }
            addTask(addingTask);
        }
Example #2
0
        /// <summary>
        /// 引数に渡したキャラクターをバトルに参加させます
        /// </summary>
        /// <param name="playable">参加させるキャラクター</param>
        /// <param name="pos">参加させる位置</param>
        public void joinBattle(IPlayable playable, FieldPosition pos)
        {
            if (!isBattleing)
            {
                throw new InvalidOperationException("battle isn't started");
            }

            loadContainer(playable);
            playable.setIsBattling(true);
            joinedCharacter [pos].Add(playable);
            playable.syncronizePositioin(field.getObjectPosition(pos, playable));

            GameObject view = MonoBehaviour.Instantiate((GameObject)Resources.Load("Prefabs/PlayerBattleTaskManager"));
            PlayerBattleTaskManager manager = view.GetComponent <PlayerBattleTaskManager> ();

            manager.setPlayer(playable, KeyCode.R);
            joinedManager.Add(playable.getUniqueId(), manager);
        }