/// <summary> /// 玩家操作回调 /// </summary> /// <param name="playerOperate"></param> private void PlayOperate(PlayerOperate playerOperate) { if (!IsHasItemPlayAnimation()) { switch (playerOperate) { case PlayerOperate.ToLeft: case PlayerOperate.ToRight: case PlayerOperate.ToUp: case PlayerOperate.ToDown: mapData = playCtrl.Move(playerOperate); RefreshMap(mapData.gridDatas); break; } } }