public static void DES2(IPixelWorker <sPixel> worker) { var n = worker.SourceP0M1(); var w = worker.SourceM1P0(); var c = worker.SourceP0P0(); var e = worker.SourceP1P0(); var s = worker.SourceP0P1(); var se = worker.SourceP1P1(); var p0 = w.IsLike(n) && n.IsNotLike(e) && w.IsNotLike(s) ? w : c; var p1 = n.IsLike(e) && n.IsNotLike(w) && e.IsNotLike(s) ? e : c; var p2 = w.IsLike(s) && w.IsNotLike(n) && s.IsNotLike(e) ? w : c; var p3 = s.IsLike(e) && w.IsNotLike(s) && n.IsNotLike(e) ? e : c; var cx = c; var ce = sPixel.Interpolate(c, e, 3, 1); var cs = sPixel.Interpolate(c, s, 3, 1); var cse = sPixel.Interpolate(c, se, 3, 1); var d1 = sPixel.Interpolate(p0, cx, 3, 1); var d2 = sPixel.Interpolate(p1, ce, 3, 1); var d3 = sPixel.Interpolate(p2, cs, 3, 1); var d4 = sPixel.Interpolate(p3, cse, 3, 1); worker.TargetP0P0(d1); worker.TargetP1P0(d2); worker.TargetP0P1(d3); worker.TargetP1P1(d4); }
/// <summary> /// MAME's AdvInterp2x, very similar to Scale2x but uses interpolation, modified by Hawkynt to support thresholds /// </summary> public static void AdvInterp2x(IPixelWorker <sPixel> worker) { var c1 = worker.SourceP0M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c7 = worker.SourceP0P1(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if (c1.IsNotLike(c7) && c3.IsNotLike(c5)) { if (c3.IsLike(c1)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c1, c3), c4, 5, 3); } if (c5.IsLike(c1)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c1, c5), c4, 5, 3); } if (c3.IsLike(c7)) { e10 = sPixel.Interpolate(sPixel.Interpolate(c7, c3), c4, 5, 3); } if (c5.IsLike(c7)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c7, c5), c4, 5, 3); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
public static void DoUltra2XScl(IPixelWorker <sPixel> worker) { var n = worker.SourceP0M1(); var w = worker.SourceM1P0(); var c = worker.SourceP0P0(); var e = worker.SourceP1P0(); var s = worker.SourceP0P1(); var cx = c; var wx = w; var ex = e; var cw = _Mixpal(c, w); var ce = _Mixpal(c, e); var p0 = w.IsLike(n) && n.IsNotLike(e) && w.IsNotLike(s) ? wx : cw; var p1 = n.IsLike(e) && n.IsNotLike(w) && e.IsNotLike(s) ? ex : ce; var p2 = w.IsLike(s) && w.IsNotLike(n) && s.IsNotLike(e) ? wx : cw; var p3 = s.IsLike(e) && w.IsNotLike(s) && n.IsNotLike(e) ? ex : ce; p0 = _Unmix(p0, cx); p1 = _Unmix(p1, cx); p2 = _Unmix(p2, cx); p3 = _Unmix(p3, cx); worker.TargetP0P0(p0); worker.TargetP1P0(p1); worker.TargetP0P1(p2); worker.TargetP1P1(p3); }
/// <summary> /// This is the XBR4x by Hyllian (see http://board.byuu.org/viewtopic.php?f=10&t=2248) /// </summary> public static void Xbr4X(IPixelWorker <sPixel> worker, bool allowAlphaBlending) { Contract.Assume(worker != null); var a1 = worker.SourceM1M2(); var b1 = worker.SourceP0M2(); var c1 = worker.SourceP1M2(); var a0 = worker.SourceM2M1(); var pa = worker.SourceM1M1(); var pb = worker.SourceP0M1(); var pc = worker.SourceP1M1(); var c4 = worker.SourceP2M1(); var d0 = worker.SourceM2P0(); var pd = worker.SourceM1P0(); var pe = worker.SourceP0P0(); var pf = worker.SourceP1P0(); var f4 = worker.SourceP2P0(); var g0 = worker.SourceM2P1(); var pg = worker.SourceM1P1(); var ph = worker.SourceP0P1(); var pi = worker.SourceP1P1(); var i4 = worker.SourceP2P1(); var g5 = worker.SourceM1P2(); var h5 = worker.SourceP0P2(); var i5 = worker.SourceP1P2(); sPixel e1, e2, e3, e4, e5, e6, e7, e8, e9, ea, eb, ec, ed, ee, ef; var e0 = e1 = e2 = e3 = e4 = e5 = e6 = e7 = e8 = e9 = ea = eb = ec = ed = ee = ef = pe; _Kernel4Xv2(pe, pi, ph, pf, pg, pc, pd, pb, f4, i4, h5, i5, ref ef, ref ee, ref eb, ref e3, ref e7, ref ea, ref ed, ref ec, allowAlphaBlending); _Kernel4Xv2(pe, pc, pf, pb, pi, pa, ph, pd, b1, c1, f4, c4, ref e3, ref e7, ref e2, ref e0, ref e1, ref e6, ref eb, ref ef, allowAlphaBlending); _Kernel4Xv2(pe, pa, pb, pd, pc, pg, pf, ph, d0, a0, b1, a1, ref e0, ref e1, ref e4, ref ec, ref e8, ref e5, ref e2, ref e3, allowAlphaBlending); _Kernel4Xv2(pe, pg, pd, ph, pa, pi, pb, pf, h5, g5, d0, g0, ref ec, ref e8, ref ed, ref ef, ref ee, ref e9, ref e4, ref e0, allowAlphaBlending); worker.TargetP0P0(e0); worker.TargetP1P0(e1); worker.TargetP2P0(e2); worker.TargetP3P0(e3); worker.TargetP0P1(e4); worker.TargetP1P1(e5); worker.TargetP2P1(e6); worker.TargetP3P1(e7); worker.TargetP0P2(e8); worker.TargetP1P2(e9); worker.TargetP2P2(ea); worker.TargetP3P2(eb); worker.TargetP0P3(ec); worker.TargetP1P3(ed); worker.TargetP2P3(ee); worker.TargetP3P3(ef); }
/// <summary> /// This is the XBR3x by Hyllian (see http://board.byuu.org/viewtopic.php?f=10&t=2248) /// </summary> public static void Xbr3X(IPixelWorker <sPixel> worker, bool allowAlphaBlending, bool useOriginalImplementation) { Contract.Assume(worker != null); var a1 = worker.SourceM1M2(); var b1 = worker.SourceP0M2(); var c1 = worker.SourceP1M2(); var a0 = worker.SourceM2M1(); var pa = worker.SourceM1M1(); var pb = worker.SourceP0M1(); var pc = worker.SourceP1M1(); var c4 = worker.SourceP2M1(); var d0 = worker.SourceM2P0(); var pd = worker.SourceM1P0(); var pe = worker.SourceP0P0(); var pf = worker.SourceP1P0(); var f4 = worker.SourceP2P0(); var g0 = worker.SourceM2P1(); var pg = worker.SourceM1P1(); var ph = worker.SourceP0P1(); var pi = worker.SourceP1P1(); var i4 = worker.SourceP2P1(); var g5 = worker.SourceM1P2(); var h5 = worker.SourceP0P2(); var i5 = worker.SourceP1P2(); sPixel e1, e2, e3, e4, e5, e6, e7, e8; var e0 = e1 = e2 = e3 = e4 = e5 = e6 = e7 = e8 = pe; _Kernel3X(pe, pi, ph, pf, pg, pc, pd, pb, f4, i4, h5, i5, ref e2, ref e5, ref e6, ref e7, ref e8, allowAlphaBlending, useOriginalImplementation); _Kernel3X(pe, pc, pf, pb, pi, pa, ph, pd, b1, c1, f4, c4, ref e0, ref e1, ref e8, ref e5, ref e2, allowAlphaBlending, useOriginalImplementation); _Kernel3X(pe, pa, pb, pd, pc, pg, pf, ph, d0, a0, b1, a1, ref e6, ref e3, ref e2, ref e1, ref e0, allowAlphaBlending, useOriginalImplementation); _Kernel3X(pe, pg, pd, ph, pa, pi, pb, pf, h5, g5, d0, g0, ref e8, ref e7, ref e0, ref e3, ref e6, allowAlphaBlending, useOriginalImplementation); worker.TargetP0P0(e0); worker.TargetP1P0(e1); worker.TargetP2P0(e2); worker.TargetP0P1(e3); worker.TargetP1P1(e4); worker.TargetP2P1(e5); worker.TargetP0P2(e6); worker.TargetP1P2(e7); worker.TargetP2P2(e8); }
/// <summary> /// Bilinear Plus Original /// </summary> public static void BilinearPlusOriginal(IPixelWorker <sPixel> worker) { var c00 = worker.SourceP0P0(); var c01 = worker.SourceP1P0(); var c10 = worker.SourceP0P1(); var c11 = worker.SourceP1P1(); var e00 = sPixel.Interpolate(c00, c01, c10, 5, 2, 1); var e01 = sPixel.Interpolate(c00, c01); var e10 = sPixel.Interpolate(c00, c10); var e11 = sPixel.Interpolate(c00, c01, c10, c11); worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// DES filters from FNES /// </summary> public static void DES(IPixelWorker <sPixel> worker) { var n = worker.SourceP0M1(); var w = worker.SourceM1P0(); var c = worker.SourceP0P0(); var e = worker.SourceP1P0(); var s = worker.SourceP0P1(); var p0 = w.IsLike(n) && n.IsNotLike(e) && w.IsNotLike(s) ? w : c; var p1 = n.IsLike(e) && n.IsNotLike(w) && e.IsNotLike(s) ? e : c; var p2 = w.IsLike(s) && w.IsNotLike(n) && s.IsNotLike(e) ? w : c; var p3 = s.IsLike(e) && w.IsNotLike(s) && n.IsNotLike(e) ? e : c; var d = sPixel.Interpolate(p0, p1, p2, p3); worker.TargetP0P0(d); }
/// <summary> /// FNES' 2xSCL /// </summary> /// <param name="worker">The worker.</param> public static void Do2XScl(IPixelWorker <sPixel> worker) { var n = worker.SourceP0M1(); var w = worker.SourceM1P0(); var c = worker.SourceP0P0(); var e = worker.SourceP1P0(); var s = worker.SourceP0P1(); var p0 = w.IsLike(n) && n.IsNotLike(e) && w.IsNotLike(s) ? w : c; var p1 = n.IsLike(e) && n.IsNotLike(w) && e.IsNotLike(s) ? e : c; var p2 = w.IsLike(s) && w.IsNotLike(n) && s.IsNotLike(e) ? w : c; var p3 = s.IsLike(e) && w.IsNotLike(s) && n.IsNotLike(e) ? e : c; worker.TargetP0P0(p0); worker.TargetP1P0(p1); worker.TargetP0P1(p2); worker.TargetP1P1(p3); }
/// <summary> /// another one that takes into account that normal eagle means that 3 surroundings should be equal /// looks ugly sometimes depends heavily on source image /// </summary> public static void Eagle3xB(IPixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e02, e10, e12, e20, e21, e22; var e00 = e01 = e02 = e10 = e12 = e20 = e21 = e22 = c4; if (c0.IsLike(c1) && c0.IsLike(c3)) { e00 = sPixel.Interpolate(c0, c1, c3); } if (c2.IsLike(c1) && c2.IsLike(c5)) { e02 = sPixel.Interpolate(c2, c1, c5); } if (c6.IsLike(c3) && c6.IsLike(c7)) { e20 = sPixel.Interpolate(c6, c3, c7); } if (c8.IsLike(c5) && c8.IsLike(c7)) { e22 = sPixel.Interpolate(c8, c5, c7); } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP2P0(e02); worker.TargetP0P1(e10); worker.TargetP1P1(c4); worker.TargetP2P1(e12); worker.TargetP0P2(e20); worker.TargetP1P2(e21); worker.TargetP2P2(e22); }
/// <summary> /// Bilinear Plus /// </summary> public static void BilinearPlus(IPixelWorker <sPixel> worker) { var c00 = worker.SourceP0P0(); var c01 = worker.SourceP1P0(); var c10 = worker.SourceP0P1(); var c11 = worker.SourceP1P1(); const float gamma = 14f / 16f; var e00 = sPixel.Interpolate(c00, c01, c10, 10, 2, 2) * gamma; var e01 = sPixel.Interpolate(c00, c01); var e10 = sPixel.Interpolate(c00, c10); var e11 = sPixel.Interpolate(c00, c01, c10, c11); worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// This is the XBR2x by Hyllian (see http://board.byuu.org/viewtopic.php?f=10&t=2248) /// </summary> public static void Xbr2X(IPixelWorker <sPixel> worker, bool allowAlphaBlending) { Contract.Assume(worker != null); var a1 = worker.SourceM1M2(); var b1 = worker.SourceP0M2(); var c1 = worker.SourceP1M2(); var a0 = worker.SourceM2M1(); var pa = worker.SourceM1M1(); var pb = worker.SourceP0M1(); var pc = worker.SourceP1M1(); var c4 = worker.SourceP2M1(); var d0 = worker.SourceM2P0(); var pd = worker.SourceM1P0(); var pe = worker.SourceP0P0(); var pf = worker.SourceP1P0(); var f4 = worker.SourceP2P0(); var g0 = worker.SourceM2P1(); var pg = worker.SourceM1P1(); var ph = worker.SourceP0P1(); var pi = worker.SourceP1P1(); var i4 = worker.SourceP2P1(); var g5 = worker.SourceM1P2(); var h5 = worker.SourceP0P2(); var i5 = worker.SourceP1P2(); sPixel e1, e2, e3; var e0 = e1 = e2 = e3 = pe; _Kernel2Xv5(pe, pi, ph, pf, pg, pc, pd, pb, f4, i4, h5, i5, ref e1, ref e2, ref e3, allowAlphaBlending); _Kernel2Xv5(pe, pc, pf, pb, pi, pa, ph, pd, b1, c1, f4, c4, ref e0, ref e3, ref e1, allowAlphaBlending); _Kernel2Xv5(pe, pa, pb, pd, pc, pg, pf, ph, d0, a0, b1, a1, ref e2, ref e1, ref e0, allowAlphaBlending); _Kernel2Xv5(pe, pg, pd, ph, pa, pi, pb, pf, h5, g5, d0, g0, ref e3, ref e0, ref e2, allowAlphaBlending); worker.TargetP0P0(e0); worker.TargetP1P0(e1); worker.TargetP0P1(e2); worker.TargetP1P1(e3); }
/// <summary> /// Christoph Feck's ([email protected]) Reverse Anti-Alias filter /// TODO: make mathutils and join clamp, min and max with the ones from spixel /// </summary> /// <param name="worker">The worker.</param> public static void Process(IPixelWorker <sPixel> worker) { var b1 = worker.SourceP0M2(); var b = worker.SourceP0M1(); var d = worker.SourceM1P0(); var e = worker.SourceP0P0(); var f = worker.SourceP1P0(); var h = worker.SourceP0P1(); var h5 = worker.SourceP0P2(); var d0 = worker.SourceM2P0(); var f4 = worker.SourceP2P0(); var redPart = _ReverseAntiAlias(b1.Red, b.Red, d.Red, e.Red, f.Red, h.Red, h5.Red, d0.Red, f4.Red); var greenPart = _ReverseAntiAlias(b1.Green, b.Green, d.Green, e.Green, f.Green, h.Green, h5.Green, d0.Green, f4.Green); var bluePart = _ReverseAntiAlias(b1.Blue, b.Blue, d.Blue, e.Blue, f.Blue, h.Blue, h5.Blue, d0.Blue, f4.Blue); var alphaPart = _ReverseAntiAlias(b1.Alpha, b.Alpha, d.Alpha, e.Alpha, f.Alpha, h.Alpha, h5.Alpha, d0.Alpha, f4.Alpha); worker.TargetP0P0(sPixel.FromRGBA(redPart.Item1, greenPart.Item1, bluePart.Item1, alphaPart.Item1)); worker.TargetP1P0(sPixel.FromRGBA(redPart.Item2, greenPart.Item2, bluePart.Item2, alphaPart.Item2)); worker.TargetP0P1(sPixel.FromRGBA(redPart.Item3, greenPart.Item3, bluePart.Item3, alphaPart.Item3)); worker.TargetP1P1(sPixel.FromRGBA(redPart.Item4, greenPart.Item4, bluePart.Item4, alphaPart.Item4)); }
/// <summary> /// good old Eagle Engine modified by Hawkynt to support thresholds /// </summary> public static void Eagle2x(IPixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if (c1.IsLike(c0) && c1.IsLike(c3)) { e00 = sPixel.Interpolate(c1, c0, c3); } if (c2.IsLike(c1) && c2.IsLike(c5)) { e01 = sPixel.Interpolate(c2, c1, c5); } if (c6.IsLike(c3) && c6.IsLike(c7)) { e10 = sPixel.Interpolate(c6, c3, c7); } if (c7.IsLike(c5) && c7.IsLike(c8)) { e11 = sPixel.Interpolate(c7, c5, c8); } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// Derek Liauw Kie Fa's 2XSaI /// </summary> public static void SaI2X(IPixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var d3 = worker.SourceP2M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var d4 = worker.SourceP2P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); var d5 = worker.SourceP2P1(); var d0 = worker.SourceM1P2(); var d1 = worker.SourceP0P2(); var d2 = worker.SourceP1P2(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if (c4.IsLike(c8) && c5.IsNotLike(c7)) { var c48 = sPixel.Interpolate(c4, c8); if (c48.IsLike(c1) && c5.IsLike(d5) || c48.IsLike(c7) && c48.IsLike(c2) && c5.IsNotLike(c1) && c5.IsLike(d3)) { //nothing } else { e01 = sPixel.Interpolate(c48, c5); } if (c48.IsLike(c3) && c7.IsLike(d2) || c48.IsLike(c5) && c48.IsLike(c6) && c3.IsNotLike(c7) && c7.IsLike(d0)) { //nothing } else { e10 = sPixel.Interpolate(c48, c7); } } else if (c5.IsLike(c7) && c4.IsNotLike(c8)) { var c57 = sPixel.Interpolate(c5, c7); if (c57.IsLike(c2) && c4.IsLike(c6) || c57.IsLike(c1) && c57.IsLike(c8) && c4.IsNotLike(c2) && c4.IsLike(c0)) { e01 = c57; } else { e01 = sPixel.Interpolate(c4, c57); } if (c57.IsLike(c6) && c4.IsLike(c2) || c57.IsLike(c3) && c57.IsLike(c8) && c4.IsNotLike(c6) && c4.IsLike(c0)) { e10 = c57; } else { e10 = sPixel.Interpolate(c4, c57); } e11 = c57; } else if (c4.IsLike(c8) && c5.IsLike(c7)) { var c48 = sPixel.Interpolate(c4, c8); var c57 = sPixel.Interpolate(c5, c7); if (c48.IsNotLike(c57)) { var conc2D = 0; conc2D += _Conc2D(c48, c57, c3, c1); conc2D -= _Conc2D(c57, c48, d4, c2); conc2D -= _Conc2D(c57, c48, c6, d1); conc2D += _Conc2D(c48, c57, d5, d2); if (conc2D < 0) { e11 = c57; } else if (conc2D == 0) { e11 = sPixel.Interpolate(c48, c57); } e10 = sPixel.Interpolate(c48, c57); e01 = sPixel.Interpolate(c48, c57); } } else { e11 = sPixel.Interpolate(c4, c5, c7, c8); if (c4.IsLike(c7) && c4.IsLike(c2) && c5.IsNotLike(c1) && c5.IsLike(d3)) { //nothing } else if (c5.IsLike(c1) && c5.IsLike(c8) && c4.IsNotLike(c2) && c4.IsLike(c0)) { e01 = sPixel.Interpolate(c5, c1, c8); } else { e01 = sPixel.Interpolate(c4, c5); } if (c4.IsLike(c5) && c4.IsLike(c6) && c3.IsNotLike(c7) && c7.IsLike(d0)) { //nothing } else if (c7.IsLike(c3) && c7.IsLike(c8) && c4.IsNotLike(c6) && c4.IsLike(c0)) { e10 = sPixel.Interpolate(c7, c3, c8); } else { e10 = sPixel.Interpolate(c4, c7); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// Kreed's SuperSaI /// </summary> public static void SuperSaI(IPixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var d3 = worker.SourceP2M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var d4 = worker.SourceP2P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); var d5 = worker.SourceP2P1(); var d0 = worker.SourceM1P2(); var d1 = worker.SourceP0P2(); var d2 = worker.SourceP1P2(); var d6 = worker.SourceP2P2(); sPixel e01, e10, e11; var e00 = e01 = e11 = c4; if (c7.IsLike(c5) && c4.IsNotLike(c8)) { var c57 = sPixel.Interpolate(c7, c5); e11 = c57; e01 = c57; } else if (c4.IsLike(c8) && c7.IsNotLike(c5)) { //nothing } else if (c4.IsLike(c8) && c7.IsLike(c5)) { var c57 = sPixel.Interpolate(c7, c5); var c48 = sPixel.Interpolate(c4, c8); var conc2D = 0; conc2D += _Conc2D(c57, c48, c6, d1); conc2D += _Conc2D(c57, c48, c3, c1); conc2D += _Conc2D(c57, c48, d2, d5); conc2D += _Conc2D(c57, c48, c2, d4); if (conc2D > 0) { e11 = c57; e01 = c57; } else if (conc2D == 0) { e11 = sPixel.Interpolate(c48, c57); e01 = sPixel.Interpolate(c48, c57); } } else { if (c8.IsLike(c5) && c8.IsLike(d1) && c7.IsNotLike(d2) && c8.IsNotLike(d0)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c8, c5, d1), c7, 3, 1); } else if (c7.IsLike(c4) && c7.IsLike(d2) && c7.IsNotLike(d6) && c8.IsNotLike(d1)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c7, c4, d2), c8, 3, 1); } else { e11 = sPixel.Interpolate(c7, c8); } if (c5.IsLike(c8) && c5.IsLike(c1) && c5.IsNotLike(c0) && c4.IsNotLike(c2)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c5, c8, c1), c4, 3, 1); } else if (c4.IsLike(c7) && c4.IsLike(c2) && c5.IsNotLike(c1) && c4.IsNotLike(d3)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c4, c7, c2), c5, 3, 1); } else { e01 = sPixel.Interpolate(c4, c5); } } if (c4.IsLike(c8) && c4.IsLike(c3) && c7.IsNotLike(c5) && c4.IsNotLike(d2)) { e10 = sPixel.Interpolate(c7, sPixel.Interpolate(c4, c8, c3)); } else if (c4.IsLike(c6) && c4.IsLike(c5) && c7.IsNotLike(c3) && c4.IsNotLike(d0)) { e10 = sPixel.Interpolate(c7, sPixel.Interpolate(c4, c6, c5)); } else { e10 = c7; } if (c7.IsLike(c5) && c7.IsLike(c6) && c4.IsNotLike(c8) && c7.IsNotLike(c2)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c7, c5, c6), c4); } else if (c7.IsLike(c3) && c7.IsLike(c8) && c4.IsNotLike(c6) && c7.IsNotLike(c0)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c7, c3, c8), c4); } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// Andrea Mazzoleni's Scale3X modified by Hawkynt to support thresholds /// </summary> public static void Scale3x(IPixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e02, e10, e11, e12, e20, e21, e22 = c4; var e00 = e01 = e02 = e10 = e11 = e12 = e20 = e21 = e22 = c4; if (c1.IsNotLike(c7) && c3.IsNotLike(c5)) { if (c3.IsLike(c1)) { e00 = sPixel.Interpolate(c3, c1); } if (c1.IsLike(c5)) { e02 = sPixel.Interpolate(c1, c5); } if (c3.IsLike(c7)) { e20 = sPixel.Interpolate(c3, c7); } if (c7.IsLike(c5)) { e22 = sPixel.Interpolate(c7, c5); } if ( c3.IsLike(c1) && c4.IsNotLike(c2) && c5.IsLike(c1) && c4.IsNotLike(c0) ) { e01 = sPixel.Interpolate(c1, c3, c5); } else if (c3.IsLike(c1) && c4.IsNotLike(c2)) { e01 = sPixel.Interpolate(c3, c1); } else if (c5.IsLike(c1) && c4.IsNotLike(c0)) { e01 = sPixel.Interpolate(c5, c1); } if ( c3.IsLike(c1) && c4.IsNotLike(c6) && c3.IsLike(c7) && c4.IsNotLike(c0) ) { e10 = sPixel.Interpolate(c3, c1, c7); } else if (c3.IsLike(c1) && c4.IsNotLike(c6)) { e10 = sPixel.Interpolate(c3, c1); } else if (c3.IsLike(c7) && c4.IsNotLike(c0)) { e10 = sPixel.Interpolate(c3, c7); } if ( c5.IsLike(c1) && c4.IsNotLike(c8) && c5.IsLike(c7) && c4.IsNotLike(c2) ) { e12 = sPixel.Interpolate(c5, c1, c7); } else if (c5.IsLike(c1) && c4.IsNotLike(c8)) { e12 = sPixel.Interpolate(c5, c1); } else if (c5.IsLike(c7) && c4.IsNotLike(c2)) { e12 = sPixel.Interpolate(c5, c7); } if ( c3.IsLike(c7) && c4.IsNotLike(c8) && c5.IsLike(c7) && c4.IsNotLike(c6) ) { e21 = sPixel.Interpolate(c7, c3, c5); } else if (c3.IsLike(c7) && c4.IsNotLike(c8)) { e21 = sPixel.Interpolate(c3, c7); } else if (c5.IsLike(c7) && c4.IsNotLike(c6)) { e21 = sPixel.Interpolate(c5, c7); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP2P0(e02); worker.TargetP0P1(e10); worker.TargetP1P1(e11); worker.TargetP2P1(e12); worker.TargetP0P2(e20); worker.TargetP1P2(e21); worker.TargetP2P2(e22); }
/// <summary> /// SNES9x's EPXB modified by Hawkynt to support thresholds /// </summary> public static void EpxB(IPixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if ( c3.IsNotLike(c5) && c1.IsNotLike(c7) && ( c4.IsLike(c3) || c4.IsLike(c7) || c4.IsLike(c5) || c4.IsLike(c1) || ( c0.IsNotLike(c8) || c4.IsLike(c6) || c4.IsLike(c2) ) && ( c6.IsNotLike(c2) || c4.IsLike(c0) || c4.IsLike(c8) ) ) ) { if ( c1.IsLike(c3) && ( c4.IsNotLike(c0) || c4.IsNotLike(c8) || c1.IsNotLike(c2) || c3.IsNotLike(c6) ) ) { e00 = sPixel.Interpolate(c1, c3); } if ( c5.IsLike(c1) && ( c4.IsNotLike(c2) || c4.IsNotLike(c6) || c5.IsNotLike(c8) || c1.IsNotLike(c0) ) ) { e01 = sPixel.Interpolate(c5, c1); } if ( c3.IsLike(c7) && ( c4.IsNotLike(c6) || c4.IsNotLike(c2) || c3.IsNotLike(c0) || c7.IsNotLike(c8) ) ) { e10 = sPixel.Interpolate(c3, c7); } if ( c7.IsLike(c5) && ( c4.IsNotLike(c8) || c4.IsNotLike(c0) || c7.IsNotLike(c6) || c5.IsNotLike(c2) ) ) { e11 = sPixel.Interpolate(c7, c5); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// SNES9x's EPXC modified by Hawkynt to support thresholds /// </summary> public static void EpxC(IPixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e10, e11; var e00 = e01 = e10 = e11 = c4; if (c3.IsNotLike(c5) && c7.IsNotLike(c1)) { var neq40 = c4.IsNotLike(c0); var neq41 = c4.IsNotLike(c1); var neq42 = c4.IsNotLike(c2); var neq43 = c4.IsNotLike(c3); var neq45 = c4.IsNotLike(c5); var neq46 = c4.IsNotLike(c6); var neq47 = c4.IsNotLike(c7); var neq48 = c4.IsNotLike(c8); var eq13 = c1.IsLike(c3) && (neq40 || neq48 || c1.IsNotLike(c2) || c3.IsNotLike(c6)); var eq37 = c3.IsLike(c7) && (neq46 || neq42 || c3.IsNotLike(c0) || c7.IsNotLike(c8)); var eq75 = c7.IsLike(c5) && (neq48 || neq40 || c7.IsNotLike(c6) || c5.IsNotLike(c2)); var eq51 = c5.IsLike(c1) && (neq42 || neq46 || c5.IsNotLike(c8) || c1.IsNotLike(c0)); if ( !neq40 || !neq41 || !neq42 || !neq43 || !neq45 || !neq46 || !neq47 || !neq48 ) { sPixel c3A; if (eq13 && neq46 && eq37 && neq40) { c3A = sPixel.Interpolate(c3, c1, c7); } else if (eq13 && neq46) { c3A = sPixel.Interpolate(c3, c1); } else if (eq37 && neq40) { c3A = sPixel.Interpolate(c3, c7); } else { c3A = c4; } sPixel c7B; if (eq37 && neq48 && eq75 && neq46) { c7B = sPixel.Interpolate(c7, c3, c5); } else if (eq37 && neq48) { c7B = sPixel.Interpolate(c7, c3); } else if (eq75 && neq46) { c7B = sPixel.Interpolate(c7, c5); } else { c7B = c4; } sPixel c5C; if (eq75 && neq42 && eq51 && neq48) { c5C = sPixel.Interpolate(c5, c1, c7); } else if (eq75 && neq42) { c5C = sPixel.Interpolate(c5, c7); } else if (eq51 && neq48) { c5C = sPixel.Interpolate(c5, c1); } else { c5C = c4; } sPixel c1D; if (eq51 && neq40 && eq13 && neq42) { c1D = sPixel.Interpolate(c1, c3, c5); } else if (eq51 && neq40) { c1D = sPixel.Interpolate(c1, c5); } else if (eq13 && neq42) { c1D = sPixel.Interpolate(c1, c3); } else { c1D = c4; } if (eq13) { e00 = sPixel.Interpolate(c1, c3); } if (eq51) { e01 = sPixel.Interpolate(c5, c1); } if (eq37) { e10 = sPixel.Interpolate(c3, c7); } if (eq75) { e11 = sPixel.Interpolate(c7, c5); } e00 = sPixel.Interpolate(e00, c1D, c3A, c4, 5, 1, 1, 1); e01 = sPixel.Interpolate(e01, c7B, c5C, c4, 5, 1, 1, 1); e10 = sPixel.Interpolate(e10, c3A, c7B, c4, 5, 1, 1, 1); e11 = sPixel.Interpolate(e11, c5C, c1D, c4, 5, 1, 1, 1); } else { if (eq13) { e00 = sPixel.Interpolate(c1, c3); } if (eq51) { e01 = sPixel.Interpolate(c5, c1); } if (eq37) { e10 = sPixel.Interpolate(c3, c7); } if (eq75) { e11 = sPixel.Interpolate(c7, c5); } e00 = sPixel.Interpolate(c4, e00, 3, 1); e01 = sPixel.Interpolate(c4, e01, 3, 1); e10 = sPixel.Interpolate(c4, e10, 3, 1); e11 = sPixel.Interpolate(c4, e11, 3, 1); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }
/// <summary> /// SNES9x's EPX3 modified by Hawkynt to support thresholds /// </summary> public static void Epx3(IPixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); sPixel e01, e02, e10, e11, e12, e20, e21, e22; var e00 = e01 = e02 = e10 = e11 = e12 = e20 = e21 = e22 = c4; if (c3.IsNotLike(c5) && c7.IsNotLike(c1)) { var neq40 = c4.IsNotLike(c0); var neq41 = c4.IsNotLike(c1); var neq42 = c4.IsNotLike(c2); var neq43 = c4.IsNotLike(c3); var neq45 = c4.IsNotLike(c5); var neq46 = c4.IsNotLike(c6); var neq47 = c4.IsNotLike(c7); var neq48 = c4.IsNotLike(c8); var eq13 = c1.IsLike(c3) && (neq40 || neq48 || c1.IsNotLike(c2) || c3.IsNotLike(c6)); var eq37 = c3.IsLike(c7) && (neq46 || neq42 || c3.IsNotLike(c0) || c7.IsNotLike(c8)); var eq75 = c7.IsLike(c5) && (neq48 || neq40 || c7.IsNotLike(c6) || c5.IsNotLike(c2)); var eq51 = c5.IsLike(c1) && (neq42 || neq46 || c5.IsNotLike(c8) || c1.IsNotLike(c0)); if ( !neq40 || !neq41 || !neq42 || !neq43 || !neq45 || !neq46 || !neq47 || !neq48 ) { if (eq13) { e00 = sPixel.Interpolate(c1, c3); } if (eq51) { e02 = sPixel.Interpolate(c5, c1); } if (eq37) { e20 = sPixel.Interpolate(c3, c7); } if (eq75) { e22 = sPixel.Interpolate(c7, c5); } if (eq51 && neq40 && eq13 && neq42) { e01 = sPixel.Interpolate(c1, c3, c5); } else if (eq51 && neq40) { e01 = sPixel.Interpolate(c1, c5); } else if (eq13 && neq42) { e01 = sPixel.Interpolate(c1, c3); } if (eq13 && neq46 && eq37 && neq40) { e10 = sPixel.Interpolate(c3, c1, c7); } else if (eq13 && neq46) { e10 = sPixel.Interpolate(c3, c1); } else if (eq37 && neq40) { e10 = sPixel.Interpolate(c3, c7); } if (eq75 && neq42 && eq51 && neq48) { e12 = sPixel.Interpolate(c5, c1, c7); } else if (eq75 && neq42) { e12 = sPixel.Interpolate(c5, c7); } else if (eq51 && neq48) { e12 = sPixel.Interpolate(c5, c1); } if (eq37 && neq48 && eq75 && neq46) { e21 = sPixel.Interpolate(c7, c3, c5); } else if (eq75 && neq46) { e21 = sPixel.Interpolate(c7, c5); } else if (eq37 && neq48) { e21 = sPixel.Interpolate(c7, c3); } } else { if (eq13) { e00 = sPixel.Interpolate(c1, c3); } if (eq51) { e02 = sPixel.Interpolate(c5, c1); } if (eq37) { e20 = sPixel.Interpolate(c3, c7); } if (eq75) { e22 = sPixel.Interpolate(c7, c5); } } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP2P0(e02); worker.TargetP0P1(e10); worker.TargetP1P1(e11); worker.TargetP2P1(e12); worker.TargetP0P2(e20); worker.TargetP1P2(e21); worker.TargetP2P2(e22); }
// TODO: to be really exact, the comparisons are not that right by comparing to already interpolated values // TODO: when interpolating 3 or more points I'm using already calculated interpolations and weight them further // which is not the mathematically correct approach, but it's enough - at least for now /// <summary> /// Kreed's SuperEagle modified by Hawkynt to allow thresholds /// </summary> public static void SuperEagle(IPixelWorker <sPixel> worker) { var c0 = worker.SourceM1M1(); var c1 = worker.SourceP0M1(); var c2 = worker.SourceP1M1(); var c3 = worker.SourceM1P0(); var c4 = worker.SourceP0P0(); var c5 = worker.SourceP1P0(); var d4 = worker.SourceP2P0(); var c6 = worker.SourceM1P1(); var c7 = worker.SourceP0P1(); var c8 = worker.SourceP1P1(); var d5 = worker.SourceP2P1(); var d1 = worker.SourceP0P2(); var d2 = worker.SourceP1P2(); sPixel e00 = c4, e11 = c4; sPixel e01, e10; if (c4.IsLike(c8)) { var c48 = sPixel.Interpolate(c4, c8); if (c7.IsLike(c5)) { var c57 = sPixel.Interpolate(c5, c7); var conc2D = 0; conc2D += _Conc2D(c57, c48, c6, d1); conc2D += _Conc2D(c57, c48, c3, c1); conc2D += _Conc2D(c57, c48, d2, d5); conc2D += _Conc2D(c57, c48, c2, d4); if (conc2D > 0) { e10 = c57; e01 = c57; e11 = sPixel.Interpolate(c48, c57); e00 = sPixel.Interpolate(c48, c57); } else if (conc2D < 0) { e10 = sPixel.Interpolate(c48, c57); e01 = sPixel.Interpolate(c48, c57); } else { e10 = c57; e01 = c57; } } else { if (c48.IsLike(c1) && c48.IsLike(d5)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c48, c1, d5), c5, 3, 1); } else if (c48.IsLike(c1)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c48, c1), c5, 3, 1); } else if (c48.IsLike(d5)) { e01 = sPixel.Interpolate(sPixel.Interpolate(c48, d5), c5, 3, 1); } else { e01 = sPixel.Interpolate(c48, c5); } if (c48.IsLike(d2) && c48.IsLike(c3)) { e10 = sPixel.Interpolate(sPixel.Interpolate(c48, d2, c3), c7, 3, 1); } else if (c48.IsLike(d2)) { e10 = sPixel.Interpolate(sPixel.Interpolate(c48, d2), c7, 3, 1); } else if (c48.IsLike(c3)) { e10 = sPixel.Interpolate(sPixel.Interpolate(c48, c3), c7, 3, 1); } else { e10 = sPixel.Interpolate(c48, c7); } } } else { if (c7.IsLike(c5)) { var c57 = sPixel.Interpolate(c5, c7); e01 = c57; e10 = c57; if (c57.IsLike(c6) && c57.IsLike(c2)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c57, c6, c2), c4, 3, 1); } else if (c57.IsLike(c6)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c57, c6), c4, 3, 1); } else if (c57.IsLike(c2)) { e00 = sPixel.Interpolate(sPixel.Interpolate(c57, c2), c4, 3, 1); } else { e00 = sPixel.Interpolate(c57, c4); } if (c57.IsLike(d4) && c57.IsLike(d1)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c57, d4, d1), c8, 3, 1); } else if (c57.IsLike(d4)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c57, d4), c8, 3, 1); } else if (c57.IsLike(d1)) { e11 = sPixel.Interpolate(sPixel.Interpolate(c57, d1), c8, 3, 1); } else { e11 = sPixel.Interpolate(c57, c8); } } else { e11 = sPixel.Interpolate(c8, c7, c5, 6, 1, 1); e00 = sPixel.Interpolate(c4, c7, c5, 6, 1, 1); e10 = sPixel.Interpolate(c7, c4, c8, 6, 1, 1); e01 = sPixel.Interpolate(c5, c4, c8, 6, 1, 1); } } worker.TargetP0P0(e00); worker.TargetP1P0(e01); worker.TargetP0P1(e10); worker.TargetP1P1(e11); }