Example #1
0
 protected virtual void Reset(IPieceProvider provider)
 {
     provider.Reset();
 }
Example #2
0
        public void StartGame()
        {
            Log.Default.WriteLine(LogLevels.Info, "Starting game");

            if (State == ServerStates.WaitingStartGame)
            {
                if (_playerManager.PlayerCount > 0)
                {
                    // Reset action list
                    _gameActionQueue.Reset();

                    // Reset special id
                    SpecialId = 0;

                    // Reset Piece Queue
                    _pieceProvider.Reset(); // TODO: random seed
                    //Pieces firstPiece = _pieceProvider[0];
                    //Pieces secondPiece = _pieceProvider[1];
                    //Pieces thirdPiece = _pieceProvider[2];
                    //Log.Default.WriteLine(LogLevels.Info, "Starting game with {0} {1} {2}", firstPiece, secondPiece, thirdPiece);

                    List <Pieces> pieces = new List <Pieces>();
                    for (int i = 0; i < PiecesSendOnGameStarted; i++)
                    {
                        pieces.Add(_pieceProvider[i]);
                    }
                    Log.Default.WriteLine(LogLevels.Info, "Starting game with {0}", pieces.Select(x => x.ToString()).Aggregate((n, i) => n + "," + i));

                    _gameStartTime = DateTime.Now;

                    // Reset sudden death
                    _isSuddenDeathActive = false;
                    if (Options.DelayBeforeSuddenDeath > 0)
                    {
                        _suddenDeathStartTime = DateTime.Now.AddMinutes(Options.DelayBeforeSuddenDeath);
                        _isSuddenDeathActive  = true;
                        Log.Default.WriteLine(LogLevels.Info, "Sudden death will be activated after {0} minutes and send lines every {1} seconds", Options.DelayBeforeSuddenDeath, Options.SuddenDeathTick);
                    }

                    // Reset statistics
                    ResetStatistics();

                    // Send game started to players
                    foreach (IPlayer p in _playerManager.Players)
                    {
                        p.PieceIndex = 0;
                        p.State      = PlayerStates.Playing;
                        p.LossTime   = DateTime.MaxValue;
                        //p.OnGameStarted(firstPiece, secondPiece, thirdPiece, _options);
                        p.OnGameStarted(pieces);
                    }
                    // Send game started to spectators
                    foreach (ISpectator s in _spectatorManager.Spectators)
                    {
                        s.OnGameStarted(pieces);
                    }

                    State = ServerStates.GameStarted;

                    Log.Default.WriteLine(LogLevels.Info, "Game started");
                }
                else
                {
                    Log.Default.WriteLine(LogLevels.Warning, "Cannot start game, no players found");
                }
            }
            else
            {
                Log.Default.WriteLine(LogLevels.Info, "Cannot start game");
            }
        }
Example #3
0
 protected virtual void Reset(IPieceProvider provider)
 {
     provider.Reset();
 }