Example #1
0
    //перерегестрирует обьект в новом секторе
    public void ChackRect(IPhysicItem item)
    {
        var top    = WorldPosToOffsetTile(item.GetTopLeftPos());
        var bottom = WorldPosToOffsetTile(item.GetBottomRightPos());

        var topSector    = GetSector(top);
        var bottomSector = GetSector(bottom);

        Vector2Int[] sectros = GetSectors(topSector, bottomSector);

        //1е проверяем сменились ли сектора если да то удаляемся и регистрируемся
        if (item.PhysicsSectors != null && !CompareSectors(item.PhysicsSectors, sectros))
        {
            //if (item.View.name != "Player(Clone)")
            //    Debug.LogError(item.View.name);

            RemovePhysicItem(item);
            item.PhysicsSectors = sectros;
            AddPhysicItem(item);
        }
        else
        {
            if (item.PhysicsSectors == null)
            {
                //  if (item.View.name != "Player(Clone)")
                //     Debug.LogError(item.View.name);

                item.PhysicsSectors = sectros;
                AddPhysicItem(item);
            }
        }
    }
Example #2
0
 public void SetPos(Vector2Int pos)
 {
     spawnPos           = pos;
     viewReciver        = GetComponent <UnitViewReciver>();
     pysicItem          = viewReciver.pysicItem;
     transform.position = new Vector3(pos.x * TileDataProvider.TileSize, pos.y * TileDataProvider.TileSize + 3, transform.position.z);
     pysicItem.SetPosition(transform.position);
 }
Example #3
0
    void Start()
    {
        viewReciver = GetComponent <UnitViewReciver>();
        pysicItem   = viewReciver.pysicItem;

        lightPoint = new LightPoint();
        lightPoint.SetSize(32);
    }
Example #4
0
    public void Init(IPhysicItem pysicItem, IView view)
    {
        this.pysicItem = pysicItem;
        var t = Random.Range(0, 100);

        if (t < 50)
        {
            direcr *= -1;
        }
    }
Example #5
0
    private void OnCollision(IPhysicItem item)
    {
        var ai = item.View.GetComponent <AiController>();

        if (ai != null)
        {
            ai.behaviour.pysicItem.AddVelocity(pysicItem.velocity.normalized * 4);
            ai.Damage(10);
            IgoPoolManager.Spawn <BloodEffect>(ai.transform.position, Quaternion.identity);
            Destroy(gameObject);
        }
    }
Example #6
0
    //удаляет обьект из системы
    public void RemovePhysicItem(IPhysicItem item)
    {
        if (item.PhysicsSectors != null)
        {
            for (int i = 0; i < item.PhysicsSectors.Length; i++)
            {
                int x = item.PhysicsSectors[i].x;
                int y = item.PhysicsSectors[i].y;
                physicSectors[x][y].Remove(item);
            }
        }

        item.PhysicsSectors = null;
    }
Example #7
0
    public void Init(Vector2Int pos)
    {
        spawnPos    = pos;
        viewReciver = GetComponent <UnitViewReciver>();
        pysicItem   = viewReciver.pysicItem;

        transform.position = new Vector3(pos.x * TileDataProvider.TileSize, pos.y * TileDataProvider.TileSize + 3, transform.position.z);
        pysicItem.SetPosition(transform.position);
        pysicItem.OnCollision += OnCollision;

        maxHp  = 100;
        currHp = 100;

        //  TargetManager.Player = this;
    }
Example #8
0
    //проверка на колизии обьекта вызовит OnCollision у обьектов которые пересеклись
    public void ChackCollision(IPhysicItem item)
    {
        //var aX1 = item.GetTopLeftPos().x
        var sectors = item.PhysicsSectors;

        for (int i = 0; i < sectors.Length; i++)
        {
            var sector  = sectors[i];
            var objects = physicSectors[sector.x][sector.y];
            for (int j = 0; j < objects.Count; j++)
            {
                var otherItem = objects[j];

                if (otherItem != item && CollisionPhysicItems(item, otherItem))
                {
                    item.OnCollision.TryCall(otherItem);
                    otherItem.OnCollision.TryCall(item);
                }
            }
        }
    }
Example #9
0
    void OnCollision(IPhysicItem item)
    {
        var bagItem = item.View.GetComponent <IPoolBagItem>();

        if (bagItem != null)
        {
            model.GetBag().AddBagItem(bagItem.GetBagItem());
            IgoPoolManager.Unspawn(item.View.gameObject);
            return;
        }


        var ai = item.View.GetComponent <AiController>();

        if (ai != null)
        {
            if (Time.time - oldAiCollisionT > 0.5f)
            {
                oldAiCollisionT = Time.time;


                var direcr = Mathf.Sign(transform.position.x - ai.transform.position.x);
                var vect   = transform.position - ai.transform.position;
                pysicItem.AddVelocity(-pysicItem.velocity);
                pysicItem.AddVelocity(vect.normalized * 14);//new Vector2(direcr*7, 8));

                ai.GetComponent <UnitViewReciver>().PlayAttck();

                Damage(5);
                TweenAlpha(0.2f, true);
                CooldownManager.AddCooldown(0.5f, null, () => {
                    TweenAlpha(0.2f, false);
                });
            }
            ;
            // ai.behaviour.Jamp();
            return;
        }
    }
Example #10
0
    //добавляет
    public void AddPhysicItem(IPhysicItem item)
    {
        // string print = "";
        for (int i = 0; i < item.PhysicsSectors.Length; i++)
        {
            int x = item.PhysicsSectors[i].x;
            int y = item.PhysicsSectors[i].y;
            // int count = 0;

            if (physicSectors.ContainsKey(x) && physicSectors[x].ContainsKey(y))
            {
                physicSectors[x][y].Add(item);
            }

            if (physicSectors.ContainsKey(x) && !physicSectors[x].ContainsKey(y))
            {
                physicSectors[x].Add(y, new List <IPhysicItem>()
                {
                    item
                });
            }

            if (!physicSectors.ContainsKey(x))
            {
                physicSectors.Add(x, new Dictionary <int, List <IPhysicItem> >());
                physicSectors[x].Add(y, new List <IPhysicItem>()
                {
                    item
                });
            }

            //  count = physicSectors[x][y].Count;


            //print += string.Format("x = {0}, y = {1} count = {2}; ", x, y, count);
        }

        //Debug.LogError(print);
    }
Example #11
0
    void Awake()
    {
        pysicItem = new PhysicItem(this);

        pysicItem.SetGravity(gravity);
    }
Example #12
0
 void Awake()
 {
     pysicItem = new PhysicItem(this);
 }
Example #13
0
 public void Init(IPhysicItem pysicItem, IView view)
 {
     this.pysicItem = pysicItem;
     UpdateDirect();
 }
Example #14
0
 public void Init(IPhysicItem pysicItem, IView view)
 {
     this.pysicItem = pysicItem;
     this.view      = (MinerView)view;
 }
Example #15
0
 //проверяет пересекаются ли 2 квадрата
 public bool CollisionPhysicItems(IPhysicItem a, IPhysicItem b)
 {
     return(a.GetRect().Overlaps(b.GetRect()));
 }