Example #1
0
        public float OptimalDistance(IPetParamResource res, ILeveling levelRes)
        {
            float cm    = res.ColorMult(this);
            float bv    = res.BaseValue();
            float cv    = res.ColorValue();
            float lv    = res.LevelValue();
            int   level = levelRes.LevelForExp(exp);

            //return (res.BaseValue(this) + odBaseAdd) + res.ColorMult(this) * (res.ColorValue(this) + odColorAdd) + res.Level(this) * (res.LevelValue(this) + odLevelAdd);
            return((bv + odBaseAdd) + cm * cm * (cv + odColorAdd) + level * cm * (lv + odLevelAdd));
        }
Example #2
0
        public float Damage(IPetParamResource res, ILeveling levelRes)
        {
            float cm    = res.ColorMult(this);
            float bv    = res.BaseValue();
            float cv    = res.ColorValue();
            float lv    = res.LevelValue();
            int   level = levelRes.LevelForExp(exp);

            //return (res.BaseValue(this) + attackBaseAdd) + res.ColorMult(this) * (res.ColorValue(this) + attackColorAdd) + res.Level(this) * (res.LevelValue(this) + attackLevelAdd);
            return((bv + attackBaseAdd) + cm * cm * (cv + attackColorAdd) + level * cm * (lv + attackLevelAdd));
        }
Example #3
0
 public float Cooldown(IPetParamResource res)
 {
     return(res.BaseValue() / res.ColorMult(this));
 }