/// <summary> /// 加载面板 /// </summary> protected void LoadPanel(string prefabPath, string panelName, Transform parentObj, float zValue, bool isSecendLevelUI = false) { try { GameObject panelPrefab = Resources.Load(prefabPath) as GameObject; GameObject panelObj = GameObject.Instantiate(panelPrefab) as GameObject; if (parentObj == null) { parentObj = UIControl.CameraUI.transform; } panelObj.transform.parent = parentObj; if (zValue != 0) { panelObj.transform.localPosition = new Vector3(0, 0, zValue); } panelObj.transform.localScale = Vector3.one; panelObj.name = panelName; IPanel panelBase = panelObj.GetComponent <IPanel>(); panelDic.Add(panelName, panelBase); if (isSecendLevelUI) { secendLevelPanelDic.Add(panelName, panelBase); } // 初始化Panel panelBase.Init(); } catch (UnityException uex) { // //LogManager.Log(uex.ToString(), LogType.Fatal); } }