Example #1
0
                } // end OnClickUseBtn

                private void OnClickDiscardBtn() {
                    if (currentGid == -1) return;
                    // end if
                    int count = currentPack.GetCountForGrid(currentGid);
                    UIConfirmNumBox box = ObjectTool.InstantiateGo("ConfirmNumBoxUI", ResourcesTool.LoadPrefabUI("confirm_num_box_ui"), 
                        SceneManager.mainCanvas.rectTransform).AddComponent<UIConfirmNumBox>();
                    if (count > 1) {
                        box.InitInfo("输入丢弃的数量", count);
                    } else {
                        box.InitInfo("确定丢弃该物品");
                    } // end if
                    box.AddAction(DiscardItem);
                } // end OnClickDiscardBtn
Example #2
0
                } // end LoseItem

                private void SwitchPack(string name) {
                    LoseItem();
                    packName = name;
                    currentPack = SceneManager.mainCharacter.pack.GetItemPack(name);
                    for (int i = 0; i < gridArray.Length; i++) {
                        string itemID = currentPack.GetItemIDForGrid(i);
                        IItemInfo info = Configs.itemConfig.GetItemInfo(itemID);
                        if (null == info) {
                            gridArray[i].HideItem();
                            continue;
                        } // end 
                        int count = currentPack.GetCountForGrid(i);
                        gridArray[i].SetUIItem(ResourcesTool.LoadSprite(info.spritepath), count);
                    } // end for
                } // end SwitchPack