Example #1
0
        public async void Update()
        {
            if (m_IPCClient.Connected)
            {
                IPCBuffer ipcBuffer = new IPCBuffer(m_IPCClient);
                if (ipcBuffer.HasPendingData())
                {
                    IPCPacketIdentifier packetIdentifer = (IPCPacketIdentifier)await ipcBuffer.Read <byte>();

                    switch (packetIdentifer)
                    {
                    case IPCPacketIdentifier.ADDPLAYER:
                    {
                        UInt32 userID = await ipcBuffer.Read <UInt32>();

                        string strDisplayName = await ipcBuffer.ReadString();

                        Console.WriteLine("Added Player: {0} ({1})", strDisplayName, userID);
                        PlayerManager.AddPlayer(userID, strDisplayName);
                        break;
                    }

                    case IPCPacketIdentifier.REMOVEPLAYER:
                    {
                        UInt32 userID = await ipcBuffer.Read <UInt32>();

                        Console.WriteLine("Removed Player: {0}", userID);
                        PlayerManager.RemovePlayer(userID);
                        break;
                    }

                    default:
                    {
                        Console.WriteLine("Got unhandled packet type with identifier {0}", (int)packetIdentifer);
                        break;
                    }
                    }
                }
            }
        }
Example #2
0
 public void WriteIdentifier(IPCPacketIdentifier identifier)
 {
     m_StreamWriter.Write((char)identifier);
 }