Example #1
0
        /// <summary>
        /// Constructor for tree texture object.
        /// </summary>
        /// <param name="temppcc">PCC to get info from.</param>
        /// <param name="ExpID">ExpID of texture.</param>
        /// <param name="WhichGame">Game target.</param>
        /// <param name="pathBIOGame">BIOGame path to game targeted.</param>
        /// <param name="ExecPath">Path to ME3Explorer \exec\ folder.</param>
        /// <param name="allfiles">List of all PCC's containing texture.</param>
        /// <param name="Success">OUT: True if sucessfully created.</param>
        public TreeTexInfo(IPCCObject temppcc, int ExpID, int WhichGame, string pathBIOGame, string ExecPath, out bool Success)
        {
            Success = false;
            CRC32      crcgen    = new CRC32();
            string     ArcPath   = pathBIOGame;
            ITexture2D temptex2D = null;

            if (temppcc.Exports[ExpID].ValidTextureClass())
            {
                try { temptex2D = temppcc.CreateTexture2D(ExpID, pathBIOGame); }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    return;
                }

                // KFreon:  If no images, ignore
                if (temptex2D.imgList.Count == 0)
                {
                    return;
                }


                string texname = temptex2D.texName;

                IImageInfo tempImg = temptex2D.GenerateImageInfo();
                uint       hash    = 0;



                /*if (WhichGame != 1 && temptex2D.arcName != "None")
                 *  ValidFirstPCC = true;*/



                // KFreon: Add pcc name to list in tex2D if necessary

                /*if (temptex2D.allFiles == null || temptex2D.allFiles.Count == 0)
                 * {
                 *  temptex2D.allFiles = new List<string>();
                 *  temptex2D.allFiles.Add(temppcc.pccFileName);
                 * }
                 * else if (!temptex2D.allFiles.Contains(temppcc.pccFileName))
                 *  temptex2D.allFiles.Add(temppcc.pccFileName);*/

                // KFreon: Get texture hash
                if (tempImg.CompareStorage("pccSto"))
                {
                    if (temptex2D.texFormat != "PF_NormalMap_HQ")
                    {
                        hash = ~crcgen.BlockChecksum(temptex2D.DumpImg(tempImg.imgSize, ArcPath));
                    }
                    else
                    {
                        hash = ~crcgen.BlockChecksum(temptex2D.DumpImg(tempImg.imgSize, pathBIOGame), 0, tempImg.uncSize / 2);
                    }
                }
                else
                {
                    byte[] buffer = temptex2D.DumpImg(tempImg.imgSize, ArcPath);
                    if (buffer == null)
                    {
                        hash = 0;
                    }
                    else
                    {
                        if (temptex2D.texFormat != "PF_NormalMap_HQ")
                        {
                            hash = ~crcgen.BlockChecksum(buffer);
                        }
                        else
                        {
                            hash = ~crcgen.BlockChecksum(buffer, 0, tempImg.uncSize / 2);
                        }
                    }
                }

                // KFreon: Get image thumbnail
                string thumbnailPath = ExecPath + "placeholder.ico";
                string tempthumbpath = ExecPath + "ThumbnailCaches\\" + "ME" + WhichGame + "ThumbnailCache\\" + texname + "_" + hash + ".jpg";
                bool   exists        = File.Exists(tempthumbpath);
                if (!exists)
                {
                    try
                    {
                        using (MemoryStream ms = new MemoryStream(temptex2D.GetImageData()))
                            if (ImageEngine.GenerateThumbnailToFile(ms, tempthumbpath, 128))
                            {
                                thumbnailPath = tempthumbpath;
                            }
                    }
                    catch { }  // KFreon: Don't really care about failures
                }
                // KFreon: Initialise things
                ValidFirstPCC = WhichGame == 2 && (!String.IsNullOrEmpty(temptex2D.arcName) && temptex2D.arcName != "None");
                InfoInitialise(temptex2D, ExpID, hash, WhichGame, temppcc, tempImg.offset, thumbnailPath, pathBIOGame);
                Success = true;
            }
        }
Example #2
0
        /// <summary>
        /// Constructor for tree texture object.
        /// </summary>
        /// <param name="temppcc">PCC to get info from.</param>
        /// <param name="ExpID">ExpID of texture.</param>
        /// <param name="WhichGame">Game target.</param>
        /// <param name="pathBIOGame">BIOGame path to game targeted.</param>
        /// <param name="ExecPath">Path to ME3Explorer \exec\ folder.</param>
        /// <param name="allfiles">List of all PCC's containing texture.</param>
        /// <param name="Success">OUT: True if sucessfully created.</param>
        public TreeTexInfo(IPCCObject temppcc, int ExpID, int WhichGame, string pathBIOGame, string ExecPath, out bool Success)
        {
            Success = false;
            CRC32 crcgen = new CRC32();
            string ArcPath = pathBIOGame;
            ITexture2D temptex2D = null;
            if (temppcc.Exports[ExpID].ValidTextureClass())
            {
                try { temptex2D = temppcc.CreateTexture2D(ExpID, pathBIOGame); }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    return; 
                }

                // KFreon:  If no images, ignore
                if (temptex2D.imgList.Count == 0)
                    return;


                string texname = temptex2D.texName;

                IImageInfo tempImg = temptex2D.GenerateImageInfo();
                uint hash = 0;


                // KFreon: Get texture hash
                if (tempImg.CompareStorage("pccSto"))
                {
                    if (temptex2D.texFormat != ImageEngineFormat.DDS_ATI2_3Dc)
                        hash = ~crcgen.BlockChecksum(temptex2D.DumpImg(tempImg.imgSize, ArcPath));
                    else
                        hash = ~crcgen.BlockChecksum(temptex2D.DumpImg(tempImg.imgSize, pathBIOGame), 0, tempImg.uncSize / 2);
                }
                else
                {
                    byte[] buffer = temptex2D.DumpImg(tempImg.imgSize, ArcPath);
                    if (buffer == null)
                        hash = 0;
                    else
                    {
                        if (temptex2D.texFormat != ImageEngineFormat.DDS_ATI2_3Dc)
                            hash = ~crcgen.BlockChecksum(buffer);
                        else
                            hash = ~crcgen.BlockChecksum(buffer, 0, tempImg.uncSize / 2);
                    }
                }

                // KFreon: Get image thumbnail
                string thumbnailPath = ExecPath + "placeholder.ico";
                string tempthumbpath = ExecPath + "ThumbnailCaches\\" + "ME" + WhichGame + "ThumbnailCache\\" + texname + "_" + hash + ".jpg";
                bool exists = File.Exists(tempthumbpath);
                if (!exists)
                    try
                    {
                        using (MemoryStream ms = new MemoryStream(temptex2D.GetImageData()))
                        {
                            var tex = temptex2D.imgList.Where(t => t.offset != -1).First();
                            int max = (int)(tex.imgSize.height > tex.imgSize.width ? tex.imgSize.height : tex.imgSize.width);
                            double divisor = max > 128 ? max / 128.0 : 1;

                            int newWidth = (int)(tex.imgSize.width / divisor);
                            int newHeight = (int)(tex.imgSize.height / divisor);

                            string temp = KFreonLib.Textures.Creation.GenerateThumbnail(ms, tempthumbpath, newWidth, newHeight);
                            if (temp != null)
                                thumbnailPath = temp;
                        }
                    }
                    catch { }  // KFreon: Don't really care about failures
                    

                // KFreon: Initialise things
                ValidFirstPCC = WhichGame == 2 && (!String.IsNullOrEmpty(temptex2D.arcName) && temptex2D.arcName != "None");
                InfoInitialise(temptex2D, ExpID, hash, WhichGame, temppcc, tempImg.offset, thumbnailPath, pathBIOGame);
                Success = true;
            }
        }
Example #3
0
        /// <summary>
        /// Constructor for tree texture object.
        /// </summary>
        /// <param name="temppcc">PCC to get info from.</param>
        /// <param name="ExpID">ExpID of texture.</param>
        /// <param name="WhichGame">Game target.</param>
        /// <param name="pathBIOGame">BIOGame path to game targeted.</param>
        /// <param name="ExecPath">Path to ME3Explorer \exec\ folder.</param>
        /// <param name="allfiles">List of all PCC's containing texture.</param>
        /// <param name="Success">OUT: True if sucessfully created.</param>
        public TreeTexInfo(IPCCObject temppcc, int ExpID, int WhichGame, string pathBIOGame, string ExecPath, out bool Success)
        {
            Success = false;
            CRC32 crcgen = new CRC32();
            string ArcPath = pathBIOGame;
            ITexture2D temptex2D = null;
            if (temppcc.Exports[ExpID].ValidTextureClass())
            {
                try { temptex2D = temppcc.CreateTexture2D(ExpID, pathBIOGame); }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    return;
                }

                // KFreon:  If no images, ignore
                if (temptex2D.imgList.Count == 0)
                    return;

                string texname = temptex2D.texName;

                IImageInfo tempImg = temptex2D.GenerateImageInfo();
                uint hash = 0;

                /*if (WhichGame != 1 && temptex2D.arcName != "None")
                    ValidFirstPCC = true;*/

                // KFreon: Add pcc name to list in tex2D if necessary
                /*if (temptex2D.allFiles == null || temptex2D.allFiles.Count == 0)
                {
                    temptex2D.allFiles = new List<string>();
                    temptex2D.allFiles.Add(temppcc.pccFileName);
                }
                else if (!temptex2D.allFiles.Contains(temppcc.pccFileName))
                    temptex2D.allFiles.Add(temppcc.pccFileName);*/

                // KFreon: Get texture hash
                if (tempImg.CompareStorage("pccSto"))
                {
                    if (temptex2D.texFormat != "PF_NormalMap_HQ")
                        hash = ~crcgen.BlockChecksum(temptex2D.DumpImg(tempImg.imgSize, ArcPath));
                    else
                        hash = ~crcgen.BlockChecksum(temptex2D.DumpImg(tempImg.imgSize, pathBIOGame), 0, tempImg.uncSize / 2);
                }
                else
                {
                    byte[] buffer = temptex2D.DumpImg(tempImg.imgSize, ArcPath);
                    if (buffer == null)
                        hash = 0;
                    else
                    {
                        if (temptex2D.texFormat != "PF_NormalMap_HQ")
                            hash = ~crcgen.BlockChecksum(buffer);
                        else
                            hash = ~crcgen.BlockChecksum(buffer, 0, tempImg.uncSize / 2);
                    }
                }

                // KFreon: Get image thumbnail
                string thumbnailPath = ExecPath + "placeholder.ico";
                string tempthumbpath = ExecPath + "ThumbnailCaches\\" + "ME" + WhichGame + "ThumbnailCache\\" + texname + "_" + hash + ".jpg";
                bool exists = File.Exists(tempthumbpath);
                if (!exists)
                    try
                    {
                        using (MemoryStream ms = new MemoryStream(temptex2D.GetImageData()))
                            if (ImageEngine.GenerateThumbnailToFile(ms, tempthumbpath, 128))
                                thumbnailPath = tempthumbpath;
                    }
                    catch { }  // KFreon: Don't really care about failures

                // KFreon: Initialise things
                ValidFirstPCC = WhichGame == 2 && (!String.IsNullOrEmpty(temptex2D.arcName) && temptex2D.arcName != "None");
                InfoInitialise(temptex2D, ExpID, hash, WhichGame, temppcc, tempImg.offset, thumbnailPath, pathBIOGame);
                Success = true;
            }
        }
Example #4
0
        /// <summary>
        /// Create a Texture2D from things.
        /// </summary>
        /// <param name="filename">Filename to load Texture2D from.</param>
        /// <param name="expID">ExpID of texture in question.</param>
        /// <param name="WhichGame">Game target.</param>
        /// <param name="pathBIOGame">Path to BIOGame.</param>
        /// <param name="hash">Hash of texture.</param>
        /// <returns>Texture2D object</returns>
        public static ITexture2D CreateTexture2D(string filename, int expID, int WhichGame, string pathBIOGame, uint hash = 0)
        {
            IPCCObject pcc = PCCObjects.Creation.CreatePCCObject(filename, WhichGame);

            return(pcc.CreateTexture2D(expID, pathBIOGame, hash));
        }
Example #5
0
        /// <summary>
        /// Constructor for tree texture object.
        /// </summary>
        /// <param name="temppcc">PCC to get info from.</param>
        /// <param name="ExpID">ExpID of texture.</param>
        /// <param name="WhichGame">Game target.</param>
        /// <param name="pathBIOGame">BIOGame path to game targeted.</param>
        /// <param name="ExecPath">Path to ME3Explorer \exec\ folder.</param>
        /// <param name="allfiles">List of all PCC's containing texture.</param>
        /// <param name="Success">OUT: True if sucessfully created.</param>
        public TreeTexInfo(IPCCObject temppcc, int ExpID, int WhichGame, string pathBIOGame, string ExecPath, out bool Success)
        {
            Success = false;
            CRC32      crcgen    = new CRC32();
            string     ArcPath   = pathBIOGame;
            ITexture2D temptex2D = null;

            if (temppcc.Exports[ExpID].ValidTextureClass())
            {
                try { temptex2D = temppcc.CreateTexture2D(ExpID, pathBIOGame); }
                catch (Exception e)
                {
                    Console.WriteLine(e);
                    return;
                }

                // KFreon:  If no images, ignore
                if (temptex2D.imgList.Count == 0)
                {
                    return;
                }


                string texname = temptex2D.texName;

                IImageInfo tempImg = temptex2D.GenerateImageInfo();
                uint       hash    = 0;


                // KFreon: Get texture hash
                if (tempImg.CompareStorage("pccSto"))
                {
                    if (temptex2D.texFormat != ImageEngineFormat.DDS_ATI2_3Dc)
                    {
                        hash = ~crcgen.BlockChecksum(temptex2D.DumpImg(tempImg.imgSize, ArcPath));
                    }
                    else
                    {
                        hash = ~crcgen.BlockChecksum(temptex2D.DumpImg(tempImg.imgSize, pathBIOGame), 0, tempImg.uncSize / 2);
                    }
                }
                else
                {
                    byte[] buffer = temptex2D.DumpImg(tempImg.imgSize, ArcPath);
                    if (buffer == null)
                    {
                        hash = 0;
                    }
                    else
                    {
                        if (temptex2D.texFormat != ImageEngineFormat.DDS_ATI2_3Dc)
                        {
                            hash = ~crcgen.BlockChecksum(buffer);
                        }
                        else
                        {
                            hash = ~crcgen.BlockChecksum(buffer, 0, tempImg.uncSize / 2);
                        }
                    }
                }

                // KFreon: Get image thumbnail
                string thumbnailPath = ExecPath + "placeholder.ico";
                string tempthumbpath = ExecPath + "ThumbnailCaches\\" + "ME" + WhichGame + "ThumbnailCache\\" + texname + "_" + hash + ".jpg";
                bool   exists        = File.Exists(tempthumbpath);
                if (!exists)
                {
                    try
                    {
                        using (MemoryStream ms = new MemoryStream(temptex2D.GetImageData()))
                        {
                            var    tex     = temptex2D.imgList.Where(t => t.offset != -1).First();
                            int    max     = (int)(tex.imgSize.height > tex.imgSize.width ? tex.imgSize.height : tex.imgSize.width);
                            double divisor = max > 128 ? max / 128.0 : 1;

                            int newWidth  = (int)(tex.imgSize.width / divisor);
                            int newHeight = (int)(tex.imgSize.height / divisor);

                            string temp = KFreonLib.Textures.Creation.GenerateThumbnail(ms, tempthumbpath, newWidth, newHeight);
                            if (temp != null)
                            {
                                thumbnailPath = temp;
                            }
                        }
                    }
                    catch { }  // KFreon: Don't really care about failures
                }
                // KFreon: Initialise things
                ValidFirstPCC = WhichGame == 2 && (!String.IsNullOrEmpty(temptex2D.arcName) && temptex2D.arcName != "None");
                InfoInitialise(temptex2D, ExpID, hash, WhichGame, temppcc, tempImg.offset, thumbnailPath, pathBIOGame);
                Success = true;
            }
        }