protected virtual void Dispose(bool disposing) { if (!_disposed) { if (disposing) { } Settings = null; Blueprint = null; LifetimeScope = null; Shell = null; _disposed = true; } }
protected virtual void Dispose(bool disposing) { if (!_disposed) { if (disposing) { LifetimeScope.Dispose(); } Settings = null; Descriptor = null; Blueprint = null; Shell = null; _disposed = true; } }