void Start()
 {
     _marathonAgent     = GetComponentInParent <MarathonAgent>();
     _onSensorCollision = GetComponentInParent <IOnSensorCollision>();
     _collider          = GetComponent <Collider>();
 }
 void Start()
 {
     _onSensorCollision = GetComponentInParent <IOnSensorCollision>();
     _collider          = GetComponent <Collider>();
 }