void Start() { stateInformation = new StateInformation(); interfaceManager = InterfaceManager.GetInstance(); prefabsManager = PrefabsManager.GetInstance(); levelController = LevelController.instance; levelDataManager = LevelDataManager.GetInstance(); startupModule = (IStartupModule)StartupModule.GetInstance(); objectDeletionModule = (IObjectDeletionModule)ObjectDeletionModule.GetInstance(); objectPlacementModule = (IObjectPlacementModule)ObjectPlacementModule.GetInstance(); objectEditingModule = (IObjectEditingModule)ObjectEditingModule.GetInstance(); objectInformationModule = (IObjectInformationModule)ObjectInformationModule.GetInstance(); GameObject leftMouseButtonObject = Instantiate(mouseButtonPrefab, transform); leftMouseButton = leftMouseButtonObject.GetComponent <MouseButton>(); GameObject rightMouseButtonObject = Instantiate(mouseButtonPrefab, transform); rightMouseButton = rightMouseButtonObject.GetComponent <MouseButton>(); leftMouseButton.Setup(0, mouseButtonLeftPressedTime); rightMouseButton.Setup(1, cameraDragTime); prefabsManager.AddPrefabs(); interfaceManager.SetupUI(prefabsManager.GetPrefabTable()); InitializeLevel(initialLevelWidth, initialLevelHeight); SetupLevel(); }
public void Setup(IObjectDeletionModule objectDeletionModule, IObjectPlacementModule objectPlacementModule, IObjectInformationModule objectInformationModule, IObjectEditingModule objectEditingModule, ILevelDataManager levelDataManager, ILevelController levelController, IPrefabsManager prefabsManager) { this.objectInformationModule = objectInformationModule; this.objectDeletionModule = objectDeletionModule; this.levelDataManager = levelDataManager; this.objectPlacementModule = objectPlacementModule; this.objectEditingModule = objectEditingModule; this.levelController = levelController; this.prefabsManager = prefabsManager; }
public ObjectPlacementState(IObjectPlacementModule objectPlacementModule, MouseButton leftMouseButton) { this.objectPlacementModule = objectPlacementModule; this.leftMouseButton = leftMouseButton; }