public ChangeCollectionCommandFactory(WorldEditor worldEditor, List<IObjectChangeCollection> changeObjList, IObjectCollectionParent toCollection) { this.app = worldEditor; this.objList = changeObjList; this.toCollection = toCollection; }
public ChangeCollectionCommandFactory(WorldEditor worldEditor, List <IObjectChangeCollection> changeObjList, IObjectCollectionParent toCollection) { this.app = worldEditor; this.objList = changeObjList; this.toCollection = toCollection; }
public void UnExecute() { int i = 0; foreach (IObjectChangeCollection changeObj in changeObjList) { IWorldObject obj = changeObj as IWorldObject; toCollection.Remove(obj); IObjectCollectionParent from = fromCollection[i]; from.Add(obj); changeObj.Parent = from as IWorldContainer; i++; } }
public CreateObjectCollectionDialog(IObjectCollectionParent parent) { this.parent = parent; InitializeComponent(); }
public CreateWorldCollectionCommandFactory(WorldEditor worldEditor, IObjectCollectionParent parentObject) { app = worldEditor; parent = parentObject; }
public ChangeCollectionCommand(List<IObjectChangeCollection> obj, IObjectCollectionParent toCollection) { this.changeObjList = obj; this.fromCollection = new List<IObjectCollectionParent>(); this.toCollection = toCollection; }
public ChangeCollectionCommand(List <IObjectChangeCollection> obj, IObjectCollectionParent toCollection) { this.changeObjList = obj; this.fromCollection = new List <IObjectCollectionParent>(); this.toCollection = toCollection; }