Example #1
0
        private static void DealDamage(IThing Target)
        {
            if (OnDealDamage != null)
            {
                Target = OnDealDamage(Target);
            }

            Int32 Armor = 0;

            if (Extensions.GetInterface(Target, typeof(IDefender)))
            {
                Armor = (Target as IDefender).Armor.Int();
            }
            else
            {
                Armor = 0;
            }

            Int32 Dmg = State.Current.Hero.Attack(Armor);

            (Target as IAttackable).Chp -= Dmg;

            IO.DrawerLine Line = new IO.DrawerLine();
            Line.DefaultBackgroundColor = ConsoleColor.Black;
            Line.DefaultForegroundColor = ConsoleColor.DarkGreen;
            Line += IO.DCLine.New("You", State.Current.Hero.Color, State.Current.Hero.Back);
            Line += " deal ";
            Line += IO.DCLine.New(Dmg.ToString(), ConsoleColor.White, ConsoleColor.Black);
            Line += " damage!";

            State.Current.Chat.Message(Line);
            State.Current.GameField.Activate(State.Current.Hero.Position);
        }
Example #2
0
        public static void Yell(DCLine StatName, Int32 _Value, Coord Position, Action IncreaseEffect, DrawerLine DisposeString)
        {
            while (true)
            {
                IO.DrawerLine line = new IO.DrawerLine();
                line.DefaultForegroundColor = ConsoleColor.White;
                line.DefaultBackgroundColor = ConsoleColor.Red;

                line += "It's improvement pack! You taked " + State.Current.Hero.ImpPackCurrent + "/" + State.Current.Hero.ImpPackMax + ", take this one? Y/N";
                State.Current.Chat.Message(line);

                switch (Console.ReadKey(true).Key)
                {
                case ConsoleKey.Y:
                {
                    IO.DrawerLine linew = new IO.DrawerLine();
                    linew.DefaultForegroundColor = ConsoleColor.Cyan;
                    linew.DefaultBackgroundColor = ConsoleColor.DarkRed;

                    linew += DCLine.New("You", State.Current.Hero.Color, State.Current.Hero.Back);
                    linew += " use IPack and inc ";
                    linew += StatName;
                    linew += " on the ";
                    linew += DCLine.New(_Value.ToString(), ConsoleColor.Red, ConsoleColor.Cyan);
                    linew += "!";

                    State.Current.Chat.Message(linew);

                    if (State.Current.Hero.ImpPackCurrent < State.Current.Hero.ImpPackMax)
                    {
                        State.Current.Hero.ImpPackIncrease();
                        IncreaseEffect();
                    }
                    else
                    {
                        DrawerLine newline = new DrawerLine();
                        newline.DefaultForegroundColor = ConsoleColor.Red;
                        newline.DefaultBackgroundColor = ConsoleColor.White;
                        newline += "Oh no! You cant't take more improvements at this level!";
                    }

                    State.Current.GameField.Map[Position.X, Position.Y] = new Objects.Mapped.EThing();
                    State.Current.GameField.Draw();
                    return;
                }

                case ConsoleKey.N:
                {
                    State.Current.Chat.Message(DisposeString);
                    State.Current.GameField.Map[Position.X, Position.Y] = new Objects.Mapped.EThing();
                    State.Current.GameField.Draw();
                    return;
                }
                }
            }
        }
Example #3
0
 public void Activate(IThing Target)
 {
     (Target as IAttackable).Chp -= this._Dmg;
     IO.DrawerLine line = new IO.DrawerLine();
     line += IO.DCLine.New(Target.Name, Target.Color, Target.Back);
     line += "get ";
     line += IO.DCLine.New(this._Dmg.ToString(), ConsoleColor.Red, ConsoleColor.White);
     line += " damage!";
     State.Current.Chat.Message(line);
     State.Current.GameField.Map[Position.X, Position.Y] = new Objects.Mapped.EThing();
     State.Current.GameField.Draw();
 }
Example #4
0
        private static void Educable()
        {
            State.Current.Hero.Cexp.OnSet((Int32 Prev) =>
            {
                if (State.Current.Hero.Cexp.Int() + Prev >= State.Current.Hero.Mexp.Int())
                {
                    IO.DrawerLine linew          = new IO.DrawerLine();
                    linew.DefaultForegroundColor = ConsoleColor.Green;
                    linew.DefaultBackgroundColor = ConsoleColor.Yellow;

                    linew += DCLine.New("You", State.Current.Hero.Color, State.Current.Hero.Back);
                    linew += " reach a new level!";

                    State.Current.Chat.Message(linew);
                    State.Current.Hero.Improve();

                    return(0);
                }
                else
                {
                    return(Prev);
                }
            });
        }
Example #5
0
        public void Action()
        {
            IO.DrawerLine linew = new IO.DrawerLine();
            linew.DefaultForegroundColor = State.Current.Hero.Color;
            linew.DefaultBackgroundColor = ConsoleColor.White;
            linew += IO.DCLine.New("You", State.Current.Hero.Color, State.Current.Hero.Back);
            linew += "restore ~" + _Sp + " points!";

            State.Current.Chat.Message(linew);
            State.Current.GameField.Map[Position.X, Position.Y] = new Objects.Mapped.EThing();
            if (State.Current.Hero.Csp.Int() < State.Current.Hero.Msp.Int())
            {
                if (State.Current.Hero.Csp += _Sp > State.Current.Hero.Msp)
                {
                    State.Current.Hero.Csp = State.Current.Hero.Msp;
                }
                else
                {
                    State.Current.Hero.Csp += _Sp;
                }
            }
            State.Current.Info.Draw();
            State.Current.GameField.Draw();
        }
Example #6
0
        public override void Handle()
        {
            while (true)
            {
                ISkill Skill = null;
                switch (Console.ReadKey(true).Key)
                {
                case ConsoleKey.NumPad1:
                case ConsoleKey.D1: Skill = State.Current.Hero.Q; break;

                case ConsoleKey.NumPad2:
                case ConsoleKey.D2: Skill = State.Current.Hero.W; break;

                case ConsoleKey.NumPad3:
                case ConsoleKey.D3: Skill = State.Current.Hero.E; break;

                case ConsoleKey.NumPad4:
                case ConsoleKey.D4: Skill = State.Current.Hero.R; break;
                }
                if (Skill != null)
                {
                    IO.DrawerLine linew = new IO.DrawerLine();
                    linew.DefaultForegroundColor = ConsoleColor.Cyan;
                    linew.DefaultBackgroundColor = ConsoleColor.DarkRed;

                    linew += DCLine.New("You", State.Current.Hero.Color, State.Current.Hero.Back);
                    linew += " increase ";
                    linew += DCLine.New(Skill.Name, Skill.Color, Skill.Back);
                    linew += " by one point!";

                    State.Current.Chat.Message(linew);
                    Skill.LevelUp();
                    break;
                }
            }
        }