Example #1
0
 public NpcMoveToRandomPlace(
     INpcMoveUseCase moveUseCase,
     INpcParamUseCase paramUseCase,
     ITilemapPassabilityUseCase tilemapPassabilityUseCase,
     ITilemapUseCase tilemapUseCase)
 {
     _moveUseCase  = moveUseCase;
     _paramUseCase = paramUseCase;
     _tilemapPassabilityUseCase = tilemapPassabilityUseCase;
     _tilemapUseCase            = tilemapUseCase;
     _aimList = new Stack <Vector2Int>();
 }
Example #2
0
 void Inject(
     INpcAiUseCase aiUseCase,
     INpcMoveUseCase moveUseCase,
     INpcParamUseCase paramUseCase,
     INpcRegistry registry,
     List <INpcActionUseCase> actions
     )
 {
     _aiUseCase      = aiUseCase;
     _moveUseCase    = moveUseCase;
     _paramUseCase   = paramUseCase;
     _registry       = registry;
     _actionUseCases = actions.ToDictionary(a => a.TargetPattern);
 }