public string Process(INonPlayerCharacter npc, string command) { //if its 12am or then the mobs need to die since its daylight if (GlobalReference.GlobalValues.GameDateTime.GameDateTime.Hour < 12) { npc.Die(null); IContainer corpse = npc.Room.Items[0] as IContainer; if (corpse != null) { if (npc.Room.Items.Count > 5) { npc.Room.RemoveItemFromRoom(npc.Room.Items[0]); } else { corpse.Items.Clear(); } } return(""); } else { return(command); } }