public WorkflowExecutor(Execution <TContext> execution, TContext context, INodesResolver <TContext> nodes, IActivityFactory factory, IActivityExecutor activityExecutor) { m_Context = context; m_Factory = factory; m_Execution = execution; m_Nodes = nodes; m_ActivityExecutor = activityExecutor; }
public ResumeAfterWorkflowExecutor( Execution <TContext> execution, TContext context, INodesResolver <TContext> nodes, IActivityFactory factory, IExecutionObserver observer, IActivityOutputProvider outputProvider) : base(execution, context, nodes, factory, observer) { m_OutputProvider = outputProvider; }
protected WorkflowExecutorBase( Execution <TContext> execution, TContext context, INodesResolver <TContext> nodes, IActivityFactory factory, IExecutionObserver observer) { m_ExecutionObserver = observer ?? new NullExecutionObserver(); m_Context = context; Factory = factory; m_Execution = execution; m_Nodes = nodes; }
public WorkflowExecutor( Execution <TContext> execution, TContext context, INodesResolver <TContext> nodes, IActivityFactory factory, IExecutionObserver observer) : base( execution, context, nodes, factory, observer) { }
public ResumeFromWorkflowExecutor( Execution <TContext> execution, TContext context, INodesResolver <TContext> nodes, IActivityFactory factory, IExecutionObserver observer, object input) : base( execution, context, nodes, factory, observer) { m_Input = input; }
public ResumeWorkflowExecutor( Execution <TContext> execution, TContext context, INodesResolver <TContext> nodes, IActivityFactory factory, IExecutionObserver observer, ActivityExecution resumingActivityExecution, object closure) : base( execution, context, nodes, factory, observer) { m_ResumingActivityExecution = resumingActivityExecution; m_Closure = closure; }
public YumlActivityGenerator(INodesResolver <TContext> nodes) { m_Nodes = nodes; }
public WorkflowExecutor(Execution <TContext> execution, TContext context, INodesResolver <TContext> nodes, IActivityFactory factory, IActivityExecutor activityExecutor, object closure) : this(execution, context, nodes, factory, activityExecutor) { m_Resuming = true; m_Closure = closure; }
public GraphvizGenerator(INodesResolver <TContext> nodes) { m_Nodes = nodes; }