Example #1
0
 /// <summary>
 /// Instanciate a new pattern matching building block.
 /// </summary>
 /// <param name="numberOfInputs">The count of input neurons.</param>
 /// <param name="numberOfClasses">The count of output neurons.</param>
 /// <param name="builder">A network structure builder (to replace the default).</param>
 public Controler(int numberOfInputs, int numberOfClasses, INetworkStructureBuilder builder)
 {
     ConfigNode.AttachRootNodeToHost(this);
     _patterns       = new PatternSet(numberOfClasses);
     _outputTraining = new double[numberOfClasses];
     _inputPattern   = new double[numberOfInputs];
     _builder        = builder;
     //BuildNetwork(true);
 }
Example #2
0
 /// <summary>
 /// Builds the Network. Call this method straight after the constructor.
 /// </summary>
 /// <param name="adaptConfiguration"></param>
 public void BuildNetwork(bool adaptConfiguration)
 {
     _network = new Network(_node);
     if (_builder == null)
     {
         _builder = new DefaultStructureBuilder(_dimensions, 1);
     }
     _builder.Network = _network;
     if (adaptConfiguration)
     {
         _builder.AdaptConfiguration();
     }
     _builder.ConnectNetwork();
     _network.FirstLayer.BindActivity(_inputPattern);
     _network.LastLayer.BindTraining(_outputTraining);
 }
Example #3
0
 /// <summary>
 /// Imports a Network. Call this method instead of <see cref="BuildNetwork"/> if you want to use your own network structure.
 /// </summary>
 /// <param name="network"></param>
 /// <param name="adaptConfiguration"></param>
 public void ImportNetwork(Network network, bool adaptConfiguration)
 {
     _network = network;
     _node.AttatchToHost(_network);
     if (_builder == null)
     {
         _builder = new DefaultStructureBuilder(_dimensions, 1);
     }
     _builder.Network = _network;
     if (adaptConfiguration)
     {
         _builder.AdaptConfiguration();
     }
     _network.FirstLayer.BindActivity(_inputPattern);
     _network.LastLayer.BindTraining(_outputTraining);
 }
Example #4
0
 /// <summary>
 /// Imports a Network. Call this method instead of <see cref="BuildNetwork"/> if you want to use your own network structure.
 /// </summary>
 /// <param name="network"></param>
 /// <param name="adaptConfiguration"></param>
 public void ImportNetwork(Network network, bool adaptConfiguration)
 {
     _network = network;
     _node.AttatchToHost(_network);
     if(_builder == null)
         _builder = new DefaultStructureBuilder(_dimensions, 1);
     _builder.Network = _network;
     if(adaptConfiguration)
         _builder.AdaptConfiguration();
     _network.FirstLayer.BindActivity(_inputPattern);
     _network.LastLayer.BindTraining(_outputTraining);
 }
Example #5
0
 /// <summary>
 /// Builds the Network. Call this method straight after the constructor.
 /// </summary>
 /// <param name="adaptConfiguration"></param>
 public void BuildNetwork(bool adaptConfiguration)
 {
     _network = new Network(_node);
     if(_builder == null)
         _builder = new DefaultStructureBuilder(_dimensions, 1);
     _builder.Network = _network;
     if(adaptConfiguration)
         _builder.AdaptConfiguration();
     _builder.ConnectNetwork();
     _network.FirstLayer.BindActivity(_inputPattern);
     _network.LastLayer.BindTraining(_outputTraining);
 }
Example #6
0
 /// <summary>
 /// Instanciate a new pattern matching building block.
 /// </summary>
 /// <param name="numberOfInputs">The count of input neurons.</param>
 /// <param name="numberOfClasses">The count of output neurons.</param>
 /// <param name="builder">A network structure builder (to replace the default).</param>
 public Controler(int numberOfInputs, int numberOfClasses, INetworkStructureBuilder builder)
 {
     ConfigNode.AttachRootNodeToHost(this);
     _patterns = new PatternSet(numberOfClasses);
     _outputTraining = new double[numberOfClasses];
     _inputPattern = new double[numberOfInputs];
     _builder = builder;
     //BuildNetwork(true);
 }