/// <summary>
        /// The send message.
        /// </summary>
        /// <param name="gameMessage">
        /// The game message.
        /// </param>
        public void SendMessage(INetworkMessage gameMessage)
        {
            NetOutgoingMessage om = this.netServer.CreateMessage();

            om.Write((byte)gameMessage.MessageType);
            gameMessage.EncodeMsg(om);

            this.netServer.SendToAll(om, NetDeliveryMethod.ReliableUnordered);
        }