/// <summary> /// The send message. /// </summary> /// <param name="gameMessage"> /// The game message. /// </param> public void SendMessage(INetworkMessage gameMessage) { NetOutgoingMessage om = this.netServer.CreateMessage(); om.Write((byte)gameMessage.MessageType); gameMessage.EncodeMsg(om); this.netServer.SendToAll(om, NetDeliveryMethod.ReliableUnordered); }