Example #1
0
 public static void CALL_ROOM_ACMD_BEGIN_FIGHT(this INetTransmitter transmitter, string host, string map, string name, _DTO_player_info[] players, int roomId)
 {
     transmitter.Send(new _PACKET_ROOM_ACMD_BEGIN_FIGHT(host, map, name, players, roomId));
 }
Example #2
0
 public static void CALL_GENERIC_ACMD_REPLY(this INetTransmitter transmitter)
 {
     transmitter.Send(new _PACKET_GENERIC_ACMD_REPLY(  ));
 }
Example #3
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 public static void CALL_GENERIC_ACMD_SYNC_TIME(this INetTransmitter transmitter)
 {
     transmitter.Send(new _PACKET_GENERIC_ACMD_SYNC_TIME(  ));
 }
Example #4
0
 public static void CALL_BATTLE_ACMD_ENTER_BATTLE(this INetTransmitter transmitter, _DTO_enter_battle dto)
 {
     transmitter.Send(new _PACKET_BATTLE_ACMD_ENTER_BATTLE(dto));
 }
Example #5
0
 public static void CALL_BATTLE_ACMD_BATTLE_END(this INetTransmitter transmitter, _DTO_byte dto)
 {
     transmitter.Send(new _PACKET_BATTLE_ACMD_BATTLE_END(dto));
 }
Example #6
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 public static void CALL_ROOM_QCMD_CHANGE_HERO(this INetTransmitter transmitter, _DTO_string dto)
 {
     transmitter.Send(new _PACKET_ROOM_QCMD_CHANGE_HERO(dto));
 }
Example #7
0
 public static void CALL_ROOM_ACMD_ROOM_INFO(this INetTransmitter transmitter, _DTO_room_info_detail dto)
 {
     transmitter.Send(new _PACKET_ROOM_ACMD_ROOM_INFO(dto));
 }
Example #8
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 public static void CALL_GENERIC_ACMD_REPLY(this INetTransmitter transmitter, _DTO_reply dto)
 {
     transmitter.Send(new _PACKET_GENERIC_ACMD_REPLY(dto));
 }
Example #9
0
 public static void CALL_GENERIC_ACMD_SYNC_TIME(this INetTransmitter transmitter, _DTO_sync_time dto)
 {
     transmitter.Send(new _PACKET_GENERIC_ACMD_SYNC_TIME(dto));
 }
Example #10
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 public static void CALL_BATTLE_ACMD_BATTLE_START(this INetTransmitter transmitter)
 {
     transmitter.Send(new _PACKET_BATTLE_ACMD_BATTLE_START(  ));
 }
Example #11
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 public static void CALL_BATTLE_ACMD_BATTLE_END(this INetTransmitter transmitter, byte value)
 {
     transmitter.Send(new _PACKET_BATTLE_ACMD_BATTLE_END(value));
 }
Example #12
0
 public static void CALL_BATTLE_ACMD_FRAME(this INetTransmitter transmitter, _DTO_action_info[] actions, int frameId)
 {
     transmitter.Send(new _PACKET_BATTLE_ACMD_FRAME(actions, frameId));
 }
Example #13
0
 public static void CALL_BATTLE_ACMD_ENTER_BATTLE(this INetTransmitter transmitter, int frameRate, int framesPerKeyFrame, string mapId, _DTO_player_info[] players, int rndSeed, string uid)
 {
     transmitter.Send(new _PACKET_BATTLE_ACMD_ENTER_BATTLE(frameRate, framesPerKeyFrame, mapId, players, rndSeed, uid));
 }
Example #14
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 public static void CALL_BATTLE_QCMD_END_BATTLE(this INetTransmitter transmitter)
 {
     transmitter.Send(new _PACKET_BATTLE_QCMD_END_BATTLE(  ));
 }
Example #15
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 public static void CALL_HALL_ACMD_JOIN_ROOM(this INetTransmitter transmitter, _DTO_int dto)
 {
     transmitter.Send(new _PACKET_HALL_ACMD_JOIN_ROOM(dto));
 }
Example #16
0
 public static void CALL_USER_QCMD_REG(this INetTransmitter transmitter, _DTO_account dto)
 {
     transmitter.Send(new _PACKET_USER_QCMD_REG(dto));
 }
Example #17
0
 public static void CALL_ROOM_QCMD_ROOM_INFO(this INetTransmitter transmitter, _DTO_int dto)
 {
     transmitter.Send(new _PACKET_ROOM_QCMD_ROOM_INFO(dto));
 }
Example #18
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 public static void CALL_USER_QCMD_CREATE_USER(this INetTransmitter transmitter, _DTO_string dto)
 {
     transmitter.Send(new _PACKET_USER_QCMD_CREATE_USER(dto));
 }
Example #19
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 public static void CALL_ROOM_QCMD_CHANGE_TEAM(this INetTransmitter transmitter, _DTO_byte dto)
 {
     transmitter.Send(new _PACKET_ROOM_QCMD_CHANGE_TEAM(dto));
 }
Example #20
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 public static void CALL_USER_ACMD_USER_ONLINE(this INetTransmitter transmitter, _DTO_charactor dto)
 {
     transmitter.Send(new _PACKET_USER_ACMD_USER_ONLINE(dto));
 }
Example #21
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 public static void CALL_ROOM_ACMD_BEGIN_FIGHT(this INetTransmitter transmitter, _DTO_begin_fight dto)
 {
     transmitter.Send(new _PACKET_ROOM_ACMD_BEGIN_FIGHT(dto));
 }
Example #22
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 public static void CALL_HALL_QCMD_CREATE_ROOM(this INetTransmitter transmitter, _DTO_string dto)
 {
     transmitter.Send(new _PACKET_HALL_QCMD_CREATE_ROOM(dto));
 }
Example #23
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 public static void CALL_BATTLE_ACMD_FRAME(this INetTransmitter transmitter, _DTO_frame_info dto)
 {
     transmitter.Send(new _PACKET_BATTLE_ACMD_FRAME(dto));
 }
Example #24
0
 public static void CALL_HALL_ACMD_ROOM_LIST(this INetTransmitter transmitter, _DTO_room_list dto)
 {
     transmitter.Send(new _PACKET_HALL_ACMD_ROOM_LIST(dto));
 }
Example #25
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 public static void CALL_GENERIC_QCMD_SYNC_TIME(this INetTransmitter transmitter, long value)
 {
     transmitter.Send(new _PACKET_GENERIC_QCMD_SYNC_TIME(value));
 }
Example #26
0
 public static void CALL_HALL_ACMD_BRO_ROOM_CREATED(this INetTransmitter transmitter, _DTO_room_info dto)
 {
     transmitter.Send(new _PACKET_HALL_ACMD_BRO_ROOM_CREATED(dto));
 }
Example #27
0
 public static void CALL_GENERIC_ACMD_REPLY(this INetTransmitter transmitter, ushort result, ushort src_cmd, byte src_module)
 {
     transmitter.Send(new _PACKET_GENERIC_ACMD_REPLY(result, src_cmd, src_module));
 }
Example #28
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 public static void CALL_HALL_ACMD_BRO_ROOM_DESTROIED(this INetTransmitter transmitter, _DTO_int dto)
 {
     transmitter.Send(new _PACKET_HALL_ACMD_BRO_ROOM_DESTROIED(dto));
 }
Example #29
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 public static void CALL_GENERIC_ACMD_SYNC_TIME(this INetTransmitter transmitter, long clientTime, long serverTime)
 {
     transmitter.Send(new _PACKET_GENERIC_ACMD_SYNC_TIME(clientTime, serverTime));
 }
Example #30
0
 public static void CALL_ROOM_ACMD_BEGIN_FIGHT(this INetTransmitter transmitter)
 {
     transmitter.Send(new _PACKET_ROOM_ACMD_BEGIN_FIGHT(  ));
 }