Example #1
0
 /// <summary>
 /// Adds "content" to the menu in a certain layout. <br/>
 /// If <c>CreateContentPane</c> has not been called yet, this method will immeddiately return.
 /// </summary>
 /// <param name="layout">The layout of the added content</param>
 /// <param name="navgraph">The navigation graph to place the selectables in.</param>
 /// <param name="action">The action that will get called to add the content</param>
 /// <returns></returns>
 public MenuBuilder AddContent(IContentLayout layout, INavigationGraph navgraph, Action <ContentArea> action)
 {
     if (this.Screen.content == null)
     {
         return(this);
     }
     action(new ContentArea(this.Screen.content.gameObject, layout, navgraph));
     return(this);
 }
Example #2
0
 /// <summary>
 /// Creates a new <c>ContentArea</c>.
 /// </summary>
 /// <param name="obj">The object to place the added content in.</param>
 /// <param name="layout">The layout to apply to the content being added.</param>
 /// <param name="navGraph">The navigation graph to place the selectables in.</param>
 public ContentArea(GameObject obj, IContentLayout layout, INavigationGraph navGraph)
 {
     this.ContentObject = obj;
     this.Layout        = layout;
     this.NavGraph      = navGraph;
 }
Example #3
0
 /// <summary>
 /// Sets the default navigation graph to use for <c>AddContent</c> and <c>AddControls</c> calls.
 /// </summary>
 /// <param name="navGraph">The default navigation graph to set.</param>
 /// <returns></returns>
 public MenuBuilder SetDefaultNavGraph(INavigationGraph navGraph)
 {
     this.DefaultNavGraph = navGraph ?? new NullNavigationGraph();
     return(this);
 }