Example #1
0
        public void UpdateMouse()
        {
            MouseState cursorState = Mouse.GetCursorState();
            MouseState mouseState  = Mouse.GetState();

            if (window.Focused)
            {
                Point windowPoint = window.PointToClient(new Point(cursorState.X, cursorState.Y));
                io.MousePosition = new System.Numerics.Vector2(windowPoint.X / io.DisplayFramebufferScale.X, windowPoint.Y / io.DisplayFramebufferScale.Y);
            }
            else
            {
                io.MousePosition = new System.Numerics.Vector2(-1f, -1f);
            }

            io.MouseDown[0] = mouseState.LeftButton == ButtonState.Pressed;
            io.MouseDown[1] = mouseState.RightButton == ButtonState.Pressed;
            io.MouseDown[2] = mouseState.MiddleButton == ButtonState.Pressed;

            float newWheelPos = mouseState.WheelPrecise;
            float delta       = newWheelPos - _wheelPosition;

            _wheelPosition = newWheelPos;
            io.MouseWheel  = delta;
        }
Example #2
0
        public void Update(bool windowIsActive)
        {
            if (windowIsActive)
            {
                keyboardEvents.Update();
                keyboardState.Update();
                mouseState.Update();
                MousePosition = toVector(nativeWindow.PointToClient(
                                             new System.Drawing.Point(mouseState.Current.X, mouseState.Current.Y)));
                if (!windowWasActiveLastUpdate)
                {
                    // mouse state is updated in a special way so that scroll delta doesnt jump
                    mouseState.UpdateTo(mouseState.Current);
                }
            }
            else
            {
                keyboardState.UpdateToDefault();
            }

            foreach (var gamepad in GamePads)
            {
                gamepad.Update(windowIsActive);
            }

            windowWasActiveLastUpdate = windowIsActive;
        }
Example #3
0
        public bool HandleMouseInput(INativeWindow window, MouseState mouseState)
        {
            ImGuiIOPtr io = ImGui.GetIO();

            io.MouseDown[0] = mouseState.LeftButton == ButtonState.Pressed;
            io.MouseDown[1] = mouseState.RightButton == ButtonState.Pressed;
            io.MouseDown[2] = mouseState.MiddleButton == ButtonState.Pressed;

            var screenPoint = new System.Drawing.Point(mouseState.X, mouseState.Y);
            var point       = window.PointToClient(screenPoint);

            io.MousePos = new Vector2(point.X, point.Y);

            io.MouseWheel  = mouseState.Scroll.Y - prevMouseState.Scroll.Y;
            io.MouseWheelH = mouseState.Scroll.X - prevMouseState.Scroll.X;

            prevMouseState = mouseState;

            return(io.WantCaptureMouse);
        }
Example #4
0
 /// <summary>
 /// Transforms the specified point from screen to client coordinates.
 /// </summary>
 /// <param name="point">
 /// A <see cref="System.Drawing.Point"/> to transform.
 /// </param>
 /// <returns>
 /// The point transformed to client coordinates.
 /// </returns>
 public Point PointToClient(Point point)
 {
     return(implementation.PointToClient(point));
 }