public GLView1(Context context, IClientSettings settings) : base(context) { this.settings = settings; gl = new AndroidGL(); nativeGraphicsContext = new GameViewContext(this); assetManager = context.Assets; KeepScreenOn = true; }
public MyGameWindow(string fileName = null) : base(1280, 720, new GraphicsMode(new ColorFormat(32), 24, 8, 4), "Object.GL Tester", GameWindowFlags.Default, DisplayDevice.Default, 4, 2, GraphicsContextFlags.Default) { this.fileName = fileName; gl = new GL4(); nativeGraphicsContext = new GL4NativeGraphicsContextWrapper(Context); VSync = VSyncMode.On; Context.SwapInterval = 1; }