Example #1
0
 /// <summary>
 /// Initializes a new instance of the <see cref="ApplicationHost" /> class.
 /// </summary>
 /// <param name="applicationPaths">The application paths.</param>
 /// <param name="logManager">The log manager.</param>
 /// <param name="options">The options.</param>
 /// <param name="fileSystem">The file system.</param>
 /// <param name="remotePackageName">Name of the remote package.</param>
 /// <param name="supportsNativeWebSocket">if set to <c>true</c> [supports native web socket].</param>
 /// <param name="nativeApp">The native application.</param>
 public ApplicationHost(ServerApplicationPaths applicationPaths,
                        ILogManager logManager,
                        StartupOptions options,
                        IFileSystem fileSystem,
                        string remotePackageName,
                        bool supportsNativeWebSocket,
                        INativeApp nativeApp)
     : base(applicationPaths, logManager, fileSystem)
 {
     _startupOptions          = options;
     _remotePackageName       = remotePackageName;
     _supportsNativeWebSocket = supportsNativeWebSocket;
     NativeApp = nativeApp;
 }
        public Loader(INativeApp app, params string[] paths)
        {
            if (app == null)
            {
                throw new NullReferenceException(nameof(app));
            }
            if (paths == null)
            {
                throw new NullReferenceException(nameof(paths));
            }

            this.app     = app;
            this.paths   = paths;
            this.results = new object[paths.Length];
        }
        public static void Run(INativeApp nativeApp, Logger logger = null)
        {
            using (var taskRunner = new TaskRunner(logger))
                using (var host = new Host(nativeApp, appName: "Test", appVersion: 1, logger: logger))
                    using (var window = host.CreateWindow(windowSize: (1280, 720), deviceRequirements))
                    {
                        RenderScene scene = new RenderScene(window,
                                                            reflectionTexture: new TextureInfo(LoadTex("textures/skybox.cube")),
                                                            postVertProg: LoadProg("shaders/bin/post_fullscreen.vert.spv"),
                                                            bloomFragProg: LoadProg("shaders/bin/post_bloom.frag.spv"),
                                                            aoFragProg: LoadProg("shaders/bin/post_ambientocclusion.frag.spv"),
                                                            gaussBlurFragProg: LoadProg("shaders/bin/post_blur_gaussian.frag.spv"),
                                                            boxBlurFragProg: LoadProg("shaders/bin/post_blur_box.frag.spv"),
                                                            compositionFragProg: LoadProg("shaders/bin/post_baselighting.frag.spv"), logger);
                        window.AttachScene(scene);

                        //Add terrain to the scene
                        AddTerrain(nativeApp, taskRunner, scene, renderOrder: 900,
                                   textureSources: new []
Example #4
0
 public static void SetNativeApp(INativeApp app)
 {
     _app = app;
 }
Example #5
0
 public static void SetNativeApp(INativeApp app)
 {
     _app = app;
 }