Example #1
0
            } // Update method

            public void Delay(int sec = 0)
            {
                if (sec == 0)                        // Check if there is a defined time
                {
                    timer.ApplyAction("TriggerNow"); // Run "Trigger Now" on timer
                } // if sec 0
                else
                {
                    timer.SetValue("TriggerDelay", Convert.ToSingle(sec)); // Set the timer delay
                    timer.ApplyAction("Start");                            // Start the timer
                    //timer.ApplyAction("Stop");
                } // else sec 0
            } // Delay method
Example #2
0
    private void KickTimer(ZACommons commons)
    {
        IMyTimerBlock timer = null;

        // Name takes priority over group
        if (TimerName != null)
        {
            var blocks = ZACommons.SearchBlocksOfName(commons.Blocks, TimerName,
                                                      block => block is IMyTimerBlock &&
                                                      ((IMyTimerBlock)block).Enabled);
            if (blocks.Count > 0)
            {
                timer = blocks[0] as IMyTimerBlock;
            }
        }
        if (timer == null && TimerGroup != null)
        {
            var group = commons.GetBlockGroupWithName(TimerGroup);
            if (group != null)
            {
                var blocks = ZACommons.GetBlocksOfType <IMyTimerBlock>(group.Blocks,
                                                                       block => block.CubeGrid == commons.Me.CubeGrid &&
                                                                       ((IMyTimerBlock)block).Enabled);
                timer = blocks.Count > 0 ? (IMyTimerBlock)blocks[0] : null;
            }
        }

        if (timer != null)
        {
            // Rules are simple. If we have something in the tick queue, trigger now.
            // Otherwise, set timer delay appropriately (minimum 1 second) and kick.
            // If you want sub-second accuracy, always use ticks.
            if (TickQueue.First != null)
            {
                timer.ApplyAction("TriggerNow");
            }
            else if (TimeQueue.First != null)
            {
                var next = (float)(TimeQueue.First.Value.When.TotalSeconds - TimeSinceStart.TotalSeconds);
                // Constrain appropriately (not sure if this will be done for us or if it
                // will just throw). Just do it to be safe.
                next = Math.Max(next, timer.GetMinimum <float>("TriggerDelay"));
                next = Math.Min(next, timer.GetMaximum <float>("TriggerDelay"));

                timer.SetValue <float>("TriggerDelay", next);
                timer.ApplyAction("Start");
            }
            // NB If both queues are empty, we stop running
        }
    }
Example #3
0
	static void TriggerTimer(IMyTimerBlock timer, float delay) {
		timer.SetValue("TriggerDelay", delay);
		timer.GetActionWithName("Start").Apply(timer);
	}